Package-level declarations
Types
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class EncounterConditionFetcherDsl(fetcher: Fetcher<EncounterCondition> = emptyEncounterConditionFetcher)
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class EncounterConditionValueFetcherDsl(fetcher: Fetcher<EncounterConditionValue> = emptyEncounterConditionValueFetcher)
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class TypeDamageRelationFetcherDsl(fetcher: Fetcher<TypeDamageRelation> = emptyTypeDamageRelationFetcher)
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class TypeDamageRelationIdFetcherDsl(fetcher: Fetcher<TypeDamageRelationId> = emptyTypeDamageRelationIdFetcher)
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Properties
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val KNonNullEmbeddedPropExpression<TypeDamageRelationId>.attackingTypeId: KNonNullPropExpression<Long>
val KNullableEmbeddedPropExpression<TypeDamageRelationId>.attackingTypeId: KNullablePropExpression<Long>
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val KNonNullEmbeddedPropExpression<TypeDamageRelationId>.defendingTypeId: KNonNullPropExpression<Long>
val KNullableEmbeddedPropExpression<TypeDamageRelationId>.defendingTypeId: KNullablePropExpression<Long>
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Functions
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fun MutableList<AbilityDraft>.addBy(base: Ability?, resolveImmediately: Boolean = false): MutableList<AbilityDraft>
fun MutableList<AbilityDraft>.addBy(resolveImmediately: Boolean = false, block: AbilityDraft.() -> Unit): MutableList<AbilityDraft>
fun MutableList<BerryDraft>.addBy(base: Berry?, resolveImmediately: Boolean = false): MutableList<BerryDraft>
fun MutableList<BerryDraft>.addBy(resolveImmediately: Boolean = false, block: BerryDraft.() -> Unit): MutableList<BerryDraft>
fun MutableList<BerryFirmnessDraft>.addBy(base: BerryFirmness?, resolveImmediately: Boolean = false): MutableList<BerryFirmnessDraft>
fun MutableList<BerryFirmnessDraft>.addBy(resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): MutableList<BerryFirmnessDraft>
fun MutableList<BerryFlavorDraft>.addBy(base: BerryFlavor?, resolveImmediately: Boolean = false): MutableList<BerryFlavorDraft>
fun MutableList<BerryFlavorDraft>.addBy(resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): MutableList<BerryFlavorDraft>
fun MutableList<EggGroupDraft>.addBy(base: EggGroup?, resolveImmediately: Boolean = false): MutableList<EggGroupDraft>
fun MutableList<EggGroupDraft>.addBy(resolveImmediately: Boolean = false, block: EggGroupDraft.() -> Unit): MutableList<EggGroupDraft>
fun MutableList<EncounterConditionDraft>.addBy(base: EncounterCondition?, resolveImmediately: Boolean = false): MutableList<EncounterConditionDraft>
fun MutableList<EncounterConditionDraft>.addBy(resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): MutableList<EncounterConditionDraft>
fun MutableList<EncounterConditionValueDraft>.addBy(base: EncounterConditionValue?, resolveImmediately: Boolean = false): MutableList<EncounterConditionValueDraft>
fun MutableList<EncounterConditionValueDraft>.addBy(resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): MutableList<EncounterConditionValueDraft>
fun MutableList<EncounterMethodDraft>.addBy(base: EncounterMethod?, resolveImmediately: Boolean = false): MutableList<EncounterMethodDraft>
fun MutableList<EncounterMethodDraft>.addBy(resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): MutableList<EncounterMethodDraft>
fun MutableList<EvolutionChainDraft>.addBy(base: EvolutionChain?, resolveImmediately: Boolean = false): MutableList<EvolutionChainDraft>
fun MutableList<EvolutionChainDraft>.addBy(resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): MutableList<EvolutionChainDraft>
fun MutableList<EvolutionTriggerDraft>.addBy(base: EvolutionTrigger?, resolveImmediately: Boolean = false): MutableList<EvolutionTriggerDraft>
fun MutableList<EvolutionTriggerDraft>.addBy(resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): MutableList<EvolutionTriggerDraft>
fun MutableList<GenderDraft>.addBy(base: Gender?, resolveImmediately: Boolean = false): MutableList<GenderDraft>
fun MutableList<GenderDraft>.addBy(resolveImmediately: Boolean = false, block: GenderDraft.() -> Unit): MutableList<GenderDraft>
fun MutableList<GrowthRateDraft>.addBy(base: GrowthRate?, resolveImmediately: Boolean = false): MutableList<GrowthRateDraft>
fun MutableList<GrowthRateDraft>.addBy(resolveImmediately: Boolean = false, block: GrowthRateDraft.() -> Unit): MutableList<GrowthRateDraft>
fun MutableList<ItemAttributeDraft>.addBy(base: ItemAttribute?, resolveImmediately: Boolean = false): MutableList<ItemAttributeDraft>
fun MutableList<ItemAttributeDraft>.addBy(resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): MutableList<ItemAttributeDraft>
fun MutableList<ItemCategoryDraft>.addBy(base: ItemCategory?, resolveImmediately: Boolean = false): MutableList<ItemCategoryDraft>
fun MutableList<ItemCategoryDraft>.addBy(resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): MutableList<ItemCategoryDraft>
fun MutableList<ItemDraft>.addBy(base: Item?, resolveImmediately: Boolean = false): MutableList<ItemDraft>
fun MutableList<ItemDraft>.addBy(resolveImmediately: Boolean = false, block: ItemDraft.() -> Unit): MutableList<ItemDraft>
fun MutableList<ItemFlingEffectDraft>.addBy(base: ItemFlingEffect?, resolveImmediately: Boolean = false): MutableList<ItemFlingEffectDraft>
fun MutableList<ItemFlingEffectDraft>.addBy(resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): MutableList<ItemFlingEffectDraft>
fun MutableList<ItemPocketDraft>.addBy(base: ItemPocket?, resolveImmediately: Boolean = false): MutableList<ItemPocketDraft>
fun MutableList<ItemPocketDraft>.addBy(resolveImmediately: Boolean = false, block: ItemPocketDraft.() -> Unit): MutableList<ItemPocketDraft>
fun MutableList<MachineDraft>.addBy(base: Machine?, resolveImmediately: Boolean = false): MutableList<MachineDraft>
fun MutableList<MachineDraft>.addBy(resolveImmediately: Boolean = false, block: MachineDraft.() -> Unit): MutableList<MachineDraft>
fun MutableList<MoveAilmentDraft>.addBy(base: MoveAilment?, resolveImmediately: Boolean = false): MutableList<MoveAilmentDraft>
fun MutableList<MoveAilmentDraft>.addBy(resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MutableList<MoveAilmentDraft>
fun MutableList<MoveCategoryDraft>.addBy(base: MoveCategory?, resolveImmediately: Boolean = false): MutableList<MoveCategoryDraft>
fun MutableList<MoveCategoryDraft>.addBy(resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MutableList<MoveCategoryDraft>
fun MutableList<MoveDamageClassDraft>.addBy(base: MoveDamageClass?, resolveImmediately: Boolean = false): MutableList<MoveDamageClassDraft>
fun MutableList<MoveDamageClassDraft>.addBy(resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MutableList<MoveDamageClassDraft>
fun MutableList<MoveDraft>.addBy(base: Move?, resolveImmediately: Boolean = false): MutableList<MoveDraft>
fun MutableList<MoveDraft>.addBy(resolveImmediately: Boolean = false, block: MoveDraft.() -> Unit): MutableList<MoveDraft>
fun MutableList<MoveLearnMethodDraft>.addBy(base: MoveLearnMethod?, resolveImmediately: Boolean = false): MutableList<MoveLearnMethodDraft>
fun MutableList<MoveLearnMethodDraft>.addBy(resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MutableList<MoveLearnMethodDraft>
fun MutableList<MoveTargetDraft>.addBy(base: MoveTarget?, resolveImmediately: Boolean = false): MutableList<MoveTargetDraft>
fun MutableList<MoveTargetDraft>.addBy(resolveImmediately: Boolean = false, block: MoveTargetDraft.() -> Unit): MutableList<MoveTargetDraft>
fun MutableList<NatureDraft>.addBy(base: Nature?, resolveImmediately: Boolean = false): MutableList<NatureDraft>
fun MutableList<NatureDraft>.addBy(resolveImmediately: Boolean = false, block: NatureDraft.() -> Unit): MutableList<NatureDraft>
fun MutableList<PokemonAbilityDraft>.addBy(base: PokemonAbility?, resolveImmediately: Boolean = false): MutableList<PokemonAbilityDraft>
fun MutableList<PokemonAbilityDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): MutableList<PokemonAbilityDraft>
fun MutableList<PokemonAbilityIdDraft>.addBy(base: PokemonAbilityId?, resolveImmediately: Boolean = false): MutableList<PokemonAbilityIdDraft>
fun MutableList<PokemonAbilityIdDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): MutableList<PokemonAbilityIdDraft>
fun MutableList<PokemonColorDraft>.addBy(base: PokemonColor?, resolveImmediately: Boolean = false): MutableList<PokemonColorDraft>
fun MutableList<PokemonColorDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): MutableList<PokemonColorDraft>
fun MutableList<PokemonDraft>.addBy(base: Pokemon?, resolveImmediately: Boolean = false): MutableList<PokemonDraft>
fun MutableList<PokemonDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonDraft.() -> Unit): MutableList<PokemonDraft>
fun MutableList<PokemonHabitatDraft>.addBy(base: PokemonHabitat?, resolveImmediately: Boolean = false): MutableList<PokemonHabitatDraft>
fun MutableList<PokemonHabitatDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): MutableList<PokemonHabitatDraft>
fun MutableList<PokemonShapeDraft>.addBy(base: PokemonShape?, resolveImmediately: Boolean = false): MutableList<PokemonShapeDraft>
fun MutableList<PokemonShapeDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): MutableList<PokemonShapeDraft>
fun MutableList<PokemonSpeciesDraft>.addBy(base: PokemonSpecies?, resolveImmediately: Boolean = false): MutableList<PokemonSpeciesDraft>
fun MutableList<PokemonSpeciesDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): MutableList<PokemonSpeciesDraft>
fun MutableList<PokemonStatDraft>.addBy(base: PokemonStat?, resolveImmediately: Boolean = false): MutableList<PokemonStatDraft>
fun MutableList<PokemonStatDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): MutableList<PokemonStatDraft>
fun MutableList<PokemonStatIdDraft>.addBy(base: PokemonStatId?, resolveImmediately: Boolean = false): MutableList<PokemonStatIdDraft>
fun MutableList<PokemonStatIdDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): MutableList<PokemonStatIdDraft>
fun MutableList<PokemonTypeDraft>.addBy(base: PokemonType?, resolveImmediately: Boolean = false): MutableList<PokemonTypeDraft>
fun MutableList<PokemonTypeDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): MutableList<PokemonTypeDraft>
fun MutableList<PokemonTypeIdDraft>.addBy(base: PokemonTypeId?, resolveImmediately: Boolean = false): MutableList<PokemonTypeIdDraft>
fun MutableList<PokemonTypeIdDraft>.addBy(resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): MutableList<PokemonTypeIdDraft>
fun MutableList<StatDraft>.addBy(base: Stat?, resolveImmediately: Boolean = false): MutableList<StatDraft>
fun MutableList<StatDraft>.addBy(resolveImmediately: Boolean = false, block: StatDraft.() -> Unit): MutableList<StatDraft>
fun MutableList<TypeDamageRelationDraft>.addBy(base: TypeDamageRelation?, resolveImmediately: Boolean = false): MutableList<TypeDamageRelationDraft>
fun MutableList<TypeDamageRelationDraft>.addBy(resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): MutableList<TypeDamageRelationDraft>
fun MutableList<TypeDamageRelationIdDraft>.addBy(base: TypeDamageRelationId?, resolveImmediately: Boolean = false): MutableList<TypeDamageRelationIdDraft>
fun MutableList<TypeDamageRelationIdDraft>.addBy(resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): MutableList<TypeDamageRelationIdDraft>
fun MutableList<TypeDraft>.addBy(base: Type?, resolveImmediately: Boolean = false): MutableList<TypeDraft>
fun MutableList<TypeDraft>.addBy(resolveImmediately: Boolean = false, block: TypeDraft.() -> Unit): MutableList<TypeDraft>
fun MutableList<AbilityDraft>.addBy(base: Ability?, resolveImmediately: Boolean = false, block: AbilityDraft.() -> Unit): MutableList<AbilityDraft>
fun MutableList<BerryDraft>.addBy(base: Berry?, resolveImmediately: Boolean = false, block: BerryDraft.() -> Unit): MutableList<BerryDraft>
fun MutableList<BerryFirmnessDraft>.addBy(base: BerryFirmness?, resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): MutableList<BerryFirmnessDraft>
fun MutableList<BerryFlavorDraft>.addBy(base: BerryFlavor?, resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): MutableList<BerryFlavorDraft>
fun MutableList<EggGroupDraft>.addBy(base: EggGroup?, resolveImmediately: Boolean = false, block: EggGroupDraft.() -> Unit): MutableList<EggGroupDraft>
fun MutableList<EncounterConditionDraft>.addBy(base: EncounterCondition?, resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): MutableList<EncounterConditionDraft>
fun MutableList<EncounterConditionValueDraft>.addBy(base: EncounterConditionValue?, resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): MutableList<EncounterConditionValueDraft>
fun MutableList<EncounterMethodDraft>.addBy(base: EncounterMethod?, resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): MutableList<EncounterMethodDraft>
fun MutableList<EvolutionChainDraft>.addBy(base: EvolutionChain?, resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): MutableList<EvolutionChainDraft>
fun MutableList<EvolutionTriggerDraft>.addBy(base: EvolutionTrigger?, resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): MutableList<EvolutionTriggerDraft>
fun MutableList<GenderDraft>.addBy(base: Gender?, resolveImmediately: Boolean = false, block: GenderDraft.() -> Unit): MutableList<GenderDraft>
fun MutableList<GrowthRateDraft>.addBy(base: GrowthRate?, resolveImmediately: Boolean = false, block: GrowthRateDraft.() -> Unit): MutableList<GrowthRateDraft>
fun MutableList<ItemAttributeDraft>.addBy(base: ItemAttribute?, resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): MutableList<ItemAttributeDraft>
fun MutableList<ItemCategoryDraft>.addBy(base: ItemCategory?, resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): MutableList<ItemCategoryDraft>
fun MutableList<ItemDraft>.addBy(base: Item?, resolveImmediately: Boolean = false, block: ItemDraft.() -> Unit): MutableList<ItemDraft>
fun MutableList<ItemFlingEffectDraft>.addBy(base: ItemFlingEffect?, resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): MutableList<ItemFlingEffectDraft>
fun MutableList<ItemPocketDraft>.addBy(base: ItemPocket?, resolveImmediately: Boolean = false, block: ItemPocketDraft.() -> Unit): MutableList<ItemPocketDraft>
fun MutableList<MachineDraft>.addBy(base: Machine?, resolveImmediately: Boolean = false, block: MachineDraft.() -> Unit): MutableList<MachineDraft>
fun MutableList<MoveAilmentDraft>.addBy(base: MoveAilment?, resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MutableList<MoveAilmentDraft>
fun MutableList<MoveCategoryDraft>.addBy(base: MoveCategory?, resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MutableList<MoveCategoryDraft>
fun MutableList<MoveDamageClassDraft>.addBy(base: MoveDamageClass?, resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MutableList<MoveDamageClassDraft>
fun MutableList<MoveDraft>.addBy(base: Move?, resolveImmediately: Boolean = false, block: MoveDraft.() -> Unit): MutableList<MoveDraft>
fun MutableList<MoveLearnMethodDraft>.addBy(base: MoveLearnMethod?, resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MutableList<MoveLearnMethodDraft>
fun MutableList<MoveTargetDraft>.addBy(base: MoveTarget?, resolveImmediately: Boolean = false, block: MoveTargetDraft.() -> Unit): MutableList<MoveTargetDraft>
fun MutableList<NatureDraft>.addBy(base: Nature?, resolveImmediately: Boolean = false, block: NatureDraft.() -> Unit): MutableList<NatureDraft>
fun MutableList<PokemonAbilityDraft>.addBy(base: PokemonAbility?, resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): MutableList<PokemonAbilityDraft>
fun MutableList<PokemonAbilityIdDraft>.addBy(base: PokemonAbilityId?, resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): MutableList<PokemonAbilityIdDraft>
fun MutableList<PokemonColorDraft>.addBy(base: PokemonColor?, resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): MutableList<PokemonColorDraft>
fun MutableList<PokemonDraft>.addBy(base: Pokemon?, resolveImmediately: Boolean = false, block: PokemonDraft.() -> Unit): MutableList<PokemonDraft>
fun MutableList<PokemonHabitatDraft>.addBy(base: PokemonHabitat?, resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): MutableList<PokemonHabitatDraft>
fun MutableList<PokemonShapeDraft>.addBy(base: PokemonShape?, resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): MutableList<PokemonShapeDraft>
fun MutableList<PokemonSpeciesDraft>.addBy(base: PokemonSpecies?, resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): MutableList<PokemonSpeciesDraft>
fun MutableList<PokemonStatDraft>.addBy(base: PokemonStat?, resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): MutableList<PokemonStatDraft>
fun MutableList<PokemonStatIdDraft>.addBy(base: PokemonStatId?, resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): MutableList<PokemonStatIdDraft>
fun MutableList<PokemonTypeDraft>.addBy(base: PokemonType?, resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): MutableList<PokemonTypeDraft>
fun MutableList<PokemonTypeIdDraft>.addBy(base: PokemonTypeId?, resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): MutableList<PokemonTypeIdDraft>
fun MutableList<StatDraft>.addBy(base: Stat?, resolveImmediately: Boolean = false, block: StatDraft.() -> Unit): MutableList<StatDraft>
fun MutableList<TypeDamageRelationDraft>.addBy(base: TypeDamageRelation?, resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): MutableList<TypeDamageRelationDraft>
fun MutableList<TypeDamageRelationIdDraft>.addBy(base: TypeDamageRelationId?, resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): MutableList<TypeDamageRelationIdDraft>
fun MutableList<TypeDraft>.addBy(base: Type?, resolveImmediately: Boolean = false, block: TypeDraft.() -> Unit): MutableList<TypeDraft>
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fun BerryFirmness(resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): BerryFirmness
fun BerryFirmness(base: BerryFirmness?, resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): BerryFirmness
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fun BerryFlavor(resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): BerryFlavor
fun BerryFlavor(base: BerryFlavor?, resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): BerryFlavor
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fun FetcherCreator<BerryFirmness>.by(block: BerryFirmnessFetcherDsl.() -> Unit): Fetcher<BerryFirmness>
fun FetcherCreator<EncounterConditionValue>.by(block: EncounterConditionValueFetcherDsl.() -> Unit): Fetcher<EncounterConditionValue>
fun FetcherCreator<EncounterCondition>.by(block: EncounterConditionFetcherDsl.() -> Unit): Fetcher<EncounterCondition>
fun FetcherCreator<EncounterMethod>.by(block: EncounterMethodFetcherDsl.() -> Unit): Fetcher<EncounterMethod>
fun FetcherCreator<EvolutionChain>.by(block: EvolutionChainFetcherDsl.() -> Unit): Fetcher<EvolutionChain>
fun FetcherCreator<EvolutionTrigger>.by(block: EvolutionTriggerFetcherDsl.() -> Unit): Fetcher<EvolutionTrigger>
fun FetcherCreator<ItemAttribute>.by(block: ItemAttributeFetcherDsl.() -> Unit): Fetcher<ItemAttribute>
fun FetcherCreator<ItemCategory>.by(block: ItemCategoryFetcherDsl.() -> Unit): Fetcher<ItemCategory>
fun FetcherCreator<ItemFlingEffect>.by(block: ItemFlingEffectFetcherDsl.() -> Unit): Fetcher<ItemFlingEffect>
fun FetcherCreator<MoveCategory>.by(block: MoveCategoryFetcherDsl.() -> Unit): Fetcher<MoveCategory>
fun FetcherCreator<MoveDamageClass>.by(block: MoveDamageClassFetcherDsl.() -> Unit): Fetcher<MoveDamageClass>
fun FetcherCreator<MoveLearnMethod>.by(block: MoveLearnMethodFetcherDsl.() -> Unit): Fetcher<MoveLearnMethod>
fun FetcherCreator<PokemonAbilityId>.by(block: PokemonAbilityIdFetcherDsl.() -> Unit): Fetcher<PokemonAbilityId>
fun FetcherCreator<PokemonAbility>.by(block: PokemonAbilityFetcherDsl.() -> Unit): Fetcher<PokemonAbility>
fun FetcherCreator<PokemonColor>.by(block: PokemonColorFetcherDsl.() -> Unit): Fetcher<PokemonColor>
fun FetcherCreator<PokemonHabitat>.by(block: PokemonHabitatFetcherDsl.() -> Unit): Fetcher<PokemonHabitat>
fun FetcherCreator<PokemonShape>.by(block: PokemonShapeFetcherDsl.() -> Unit): Fetcher<PokemonShape>
fun FetcherCreator<PokemonSpecies>.by(block: PokemonSpeciesFetcherDsl.() -> Unit): Fetcher<PokemonSpecies>
fun FetcherCreator<PokemonStatId>.by(block: PokemonStatIdFetcherDsl.() -> Unit): Fetcher<PokemonStatId>
fun FetcherCreator<PokemonTypeId>.by(block: PokemonTypeIdFetcherDsl.() -> Unit): Fetcher<PokemonTypeId>
fun FetcherCreator<TypeDamageRelationId>.by(block: TypeDamageRelationIdFetcherDsl.() -> Unit): Fetcher<TypeDamageRelationId>
fun FetcherCreator<TypeDamageRelation>.by(block: TypeDamageRelationFetcherDsl.() -> Unit): Fetcher<TypeDamageRelation>
fun ImmutableCreator<Ability>.by(resolveImmediately: Boolean = false, block: AbilityDraft.() -> Unit): Ability
fun ImmutableCreator<BerryFirmness>.by(base: BerryFirmness?, resolveImmediately: Boolean = false): BerryFirmness
fun ImmutableCreator<BerryFirmness>.by(resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): BerryFirmness
fun ImmutableCreator<BerryFlavor>.by(base: BerryFlavor?, resolveImmediately: Boolean = false): BerryFlavor
fun ImmutableCreator<BerryFlavor>.by(resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): BerryFlavor
fun ImmutableCreator<Berry>.by(resolveImmediately: Boolean = false, block: BerryDraft.() -> Unit): Berry
fun ImmutableCreator<EggGroup>.by(resolveImmediately: Boolean = false, block: EggGroupDraft.() -> Unit): EggGroup
fun ImmutableCreator<EncounterConditionValue>.by(base: EncounterConditionValue?, resolveImmediately: Boolean = false): EncounterConditionValue
fun ImmutableCreator<EncounterConditionValue>.by(resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): EncounterConditionValue
fun ImmutableCreator<EncounterCondition>.by(base: EncounterCondition?, resolveImmediately: Boolean = false): EncounterCondition
fun ImmutableCreator<EncounterCondition>.by(resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): EncounterCondition
fun ImmutableCreator<EncounterMethod>.by(base: EncounterMethod?, resolveImmediately: Boolean = false): EncounterMethod
fun ImmutableCreator<EncounterMethod>.by(resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): EncounterMethod
fun ImmutableCreator<EvolutionChain>.by(base: EvolutionChain?, resolveImmediately: Boolean = false): EvolutionChain
fun ImmutableCreator<EvolutionChain>.by(resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): EvolutionChain
fun ImmutableCreator<EvolutionTrigger>.by(base: EvolutionTrigger?, resolveImmediately: Boolean = false): EvolutionTrigger
fun ImmutableCreator<EvolutionTrigger>.by(resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): EvolutionTrigger
fun ImmutableCreator<Gender>.by(resolveImmediately: Boolean = false, block: GenderDraft.() -> Unit): Gender
fun ImmutableCreator<GrowthRate>.by(base: GrowthRate?, resolveImmediately: Boolean = false): GrowthRate
fun ImmutableCreator<GrowthRate>.by(resolveImmediately: Boolean = false, block: GrowthRateDraft.() -> Unit): GrowthRate
fun ImmutableCreator<ItemAttribute>.by(base: ItemAttribute?, resolveImmediately: Boolean = false): ItemAttribute
fun ImmutableCreator<ItemAttribute>.by(resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): ItemAttribute
fun ImmutableCreator<ItemCategory>.by(base: ItemCategory?, resolveImmediately: Boolean = false): ItemCategory
fun ImmutableCreator<ItemCategory>.by(resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): ItemCategory
fun ImmutableCreator<ItemFlingEffect>.by(base: ItemFlingEffect?, resolveImmediately: Boolean = false): ItemFlingEffect
fun ImmutableCreator<ItemFlingEffect>.by(resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): ItemFlingEffect
fun ImmutableCreator<ItemPocket>.by(base: ItemPocket?, resolveImmediately: Boolean = false): ItemPocket
fun ImmutableCreator<ItemPocket>.by(resolveImmediately: Boolean = false, block: ItemPocketDraft.() -> Unit): ItemPocket
fun ImmutableCreator<Item>.by(resolveImmediately: Boolean = false, block: ItemDraft.() -> Unit): Item
fun ImmutableCreator<Machine>.by(resolveImmediately: Boolean = false, block: MachineDraft.() -> Unit): Machine
fun ImmutableCreator<MoveAilment>.by(base: MoveAilment?, resolveImmediately: Boolean = false): MoveAilment
fun ImmutableCreator<MoveAilment>.by(resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MoveAilment
fun ImmutableCreator<MoveCategory>.by(base: MoveCategory?, resolveImmediately: Boolean = false): MoveCategory
fun ImmutableCreator<MoveCategory>.by(resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MoveCategory
fun ImmutableCreator<MoveDamageClass>.by(base: MoveDamageClass?, resolveImmediately: Boolean = false): MoveDamageClass
fun ImmutableCreator<MoveDamageClass>.by(resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MoveDamageClass
fun ImmutableCreator<MoveLearnMethod>.by(base: MoveLearnMethod?, resolveImmediately: Boolean = false): MoveLearnMethod
fun ImmutableCreator<MoveLearnMethod>.by(resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MoveLearnMethod
fun ImmutableCreator<MoveTarget>.by(base: MoveTarget?, resolveImmediately: Boolean = false): MoveTarget
fun ImmutableCreator<MoveTarget>.by(resolveImmediately: Boolean = false, block: MoveTargetDraft.() -> Unit): MoveTarget
fun ImmutableCreator<Move>.by(resolveImmediately: Boolean = false, block: MoveDraft.() -> Unit): Move
fun ImmutableCreator<Nature>.by(resolveImmediately: Boolean = false, block: NatureDraft.() -> Unit): Nature
fun ImmutableCreator<PokemonAbilityId>.by(base: PokemonAbilityId?, resolveImmediately: Boolean = false): PokemonAbilityId
fun ImmutableCreator<PokemonAbilityId>.by(resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): PokemonAbilityId
fun ImmutableCreator<PokemonAbility>.by(base: PokemonAbility?, resolveImmediately: Boolean = false): PokemonAbility
fun ImmutableCreator<PokemonAbility>.by(resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): PokemonAbility
fun ImmutableCreator<PokemonColor>.by(base: PokemonColor?, resolveImmediately: Boolean = false): PokemonColor
fun ImmutableCreator<PokemonColor>.by(resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): PokemonColor
fun ImmutableCreator<PokemonHabitat>.by(base: PokemonHabitat?, resolveImmediately: Boolean = false): PokemonHabitat
fun ImmutableCreator<PokemonHabitat>.by(resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): PokemonHabitat
fun ImmutableCreator<PokemonShape>.by(base: PokemonShape?, resolveImmediately: Boolean = false): PokemonShape
fun ImmutableCreator<PokemonShape>.by(resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): PokemonShape
fun ImmutableCreator<PokemonSpecies>.by(base: PokemonSpecies?, resolveImmediately: Boolean = false): PokemonSpecies
fun ImmutableCreator<PokemonSpecies>.by(resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): PokemonSpecies
fun ImmutableCreator<PokemonStatId>.by(base: PokemonStatId?, resolveImmediately: Boolean = false): PokemonStatId
fun ImmutableCreator<PokemonStatId>.by(resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): PokemonStatId
fun ImmutableCreator<PokemonStat>.by(base: PokemonStat?, resolveImmediately: Boolean = false): PokemonStat
fun ImmutableCreator<PokemonStat>.by(resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): PokemonStat
fun ImmutableCreator<PokemonTypeId>.by(base: PokemonTypeId?, resolveImmediately: Boolean = false): PokemonTypeId
fun ImmutableCreator<PokemonTypeId>.by(resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): PokemonTypeId
fun ImmutableCreator<PokemonType>.by(base: PokemonType?, resolveImmediately: Boolean = false): PokemonType
fun ImmutableCreator<PokemonType>.by(resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): PokemonType
fun ImmutableCreator<Pokemon>.by(resolveImmediately: Boolean = false, block: PokemonDraft.() -> Unit): Pokemon
fun ImmutableCreator<Stat>.by(resolveImmediately: Boolean = false, block: StatDraft.() -> Unit): Stat
fun ImmutableCreator<TypeDamageRelationId>.by(base: TypeDamageRelationId?, resolveImmediately: Boolean = false): TypeDamageRelationId
fun ImmutableCreator<TypeDamageRelationId>.by(resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): TypeDamageRelationId
fun ImmutableCreator<TypeDamageRelation>.by(base: TypeDamageRelation?, resolveImmediately: Boolean = false): TypeDamageRelation
fun ImmutableCreator<TypeDamageRelation>.by(resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): TypeDamageRelation
fun ImmutableCreator<Type>.by(resolveImmediately: Boolean = false, block: TypeDraft.() -> Unit): Type
fun FetcherCreator<Ability>.by(base: Fetcher<Ability>?, block: AbilityFetcherDsl.() -> Unit): Fetcher<Ability>
fun FetcherCreator<BerryFirmness>.by(base: Fetcher<BerryFirmness>?, block: BerryFirmnessFetcherDsl.() -> Unit): Fetcher<BerryFirmness>
fun FetcherCreator<BerryFlavor>.by(base: Fetcher<BerryFlavor>?, block: BerryFlavorFetcherDsl.() -> Unit): Fetcher<BerryFlavor>
fun FetcherCreator<Berry>.by(base: Fetcher<Berry>?, block: BerryFetcherDsl.() -> Unit): Fetcher<Berry>
fun FetcherCreator<EggGroup>.by(base: Fetcher<EggGroup>?, block: EggGroupFetcherDsl.() -> Unit): Fetcher<EggGroup>
fun FetcherCreator<EncounterConditionValue>.by(base: Fetcher<EncounterConditionValue>?, block: EncounterConditionValueFetcherDsl.() -> Unit): Fetcher<EncounterConditionValue>
fun FetcherCreator<EncounterCondition>.by(base: Fetcher<EncounterCondition>?, block: EncounterConditionFetcherDsl.() -> Unit): Fetcher<EncounterCondition>
fun FetcherCreator<EncounterMethod>.by(base: Fetcher<EncounterMethod>?, block: EncounterMethodFetcherDsl.() -> Unit): Fetcher<EncounterMethod>
fun FetcherCreator<EvolutionChain>.by(base: Fetcher<EvolutionChain>?, block: EvolutionChainFetcherDsl.() -> Unit): Fetcher<EvolutionChain>
fun FetcherCreator<EvolutionTrigger>.by(base: Fetcher<EvolutionTrigger>?, block: EvolutionTriggerFetcherDsl.() -> Unit): Fetcher<EvolutionTrigger>
fun FetcherCreator<Gender>.by(base: Fetcher<Gender>?, block: GenderFetcherDsl.() -> Unit): Fetcher<Gender>
fun FetcherCreator<GrowthRate>.by(base: Fetcher<GrowthRate>?, block: GrowthRateFetcherDsl.() -> Unit): Fetcher<GrowthRate>
fun FetcherCreator<ItemAttribute>.by(base: Fetcher<ItemAttribute>?, block: ItemAttributeFetcherDsl.() -> Unit): Fetcher<ItemAttribute>
fun FetcherCreator<ItemCategory>.by(base: Fetcher<ItemCategory>?, block: ItemCategoryFetcherDsl.() -> Unit): Fetcher<ItemCategory>
fun FetcherCreator<ItemFlingEffect>.by(base: Fetcher<ItemFlingEffect>?, block: ItemFlingEffectFetcherDsl.() -> Unit): Fetcher<ItemFlingEffect>
fun FetcherCreator<ItemPocket>.by(base: Fetcher<ItemPocket>?, block: ItemPocketFetcherDsl.() -> Unit): Fetcher<ItemPocket>
fun FetcherCreator<Machine>.by(base: Fetcher<Machine>?, block: MachineFetcherDsl.() -> Unit): Fetcher<Machine>
fun FetcherCreator<MoveAilment>.by(base: Fetcher<MoveAilment>?, block: MoveAilmentFetcherDsl.() -> Unit): Fetcher<MoveAilment>
fun FetcherCreator<MoveCategory>.by(base: Fetcher<MoveCategory>?, block: MoveCategoryFetcherDsl.() -> Unit): Fetcher<MoveCategory>
fun FetcherCreator<MoveDamageClass>.by(base: Fetcher<MoveDamageClass>?, block: MoveDamageClassFetcherDsl.() -> Unit): Fetcher<MoveDamageClass>
fun FetcherCreator<MoveLearnMethod>.by(base: Fetcher<MoveLearnMethod>?, block: MoveLearnMethodFetcherDsl.() -> Unit): Fetcher<MoveLearnMethod>
fun FetcherCreator<MoveTarget>.by(base: Fetcher<MoveTarget>?, block: MoveTargetFetcherDsl.() -> Unit): Fetcher<MoveTarget>
fun FetcherCreator<Nature>.by(base: Fetcher<Nature>?, block: NatureFetcherDsl.() -> Unit): Fetcher<Nature>
fun FetcherCreator<PokemonAbilityId>.by(base: Fetcher<PokemonAbilityId>?, block: PokemonAbilityIdFetcherDsl.() -> Unit): Fetcher<PokemonAbilityId>
fun FetcherCreator<PokemonAbility>.by(base: Fetcher<PokemonAbility>?, block: PokemonAbilityFetcherDsl.() -> Unit): Fetcher<PokemonAbility>
fun FetcherCreator<PokemonColor>.by(base: Fetcher<PokemonColor>?, block: PokemonColorFetcherDsl.() -> Unit): Fetcher<PokemonColor>
fun FetcherCreator<PokemonHabitat>.by(base: Fetcher<PokemonHabitat>?, block: PokemonHabitatFetcherDsl.() -> Unit): Fetcher<PokemonHabitat>
fun FetcherCreator<PokemonShape>.by(base: Fetcher<PokemonShape>?, block: PokemonShapeFetcherDsl.() -> Unit): Fetcher<PokemonShape>
fun FetcherCreator<PokemonSpecies>.by(base: Fetcher<PokemonSpecies>?, block: PokemonSpeciesFetcherDsl.() -> Unit): Fetcher<PokemonSpecies>
fun FetcherCreator<PokemonStatId>.by(base: Fetcher<PokemonStatId>?, block: PokemonStatIdFetcherDsl.() -> Unit): Fetcher<PokemonStatId>
fun FetcherCreator<PokemonStat>.by(base: Fetcher<PokemonStat>?, block: PokemonStatFetcherDsl.() -> Unit): Fetcher<PokemonStat>
fun FetcherCreator<PokemonTypeId>.by(base: Fetcher<PokemonTypeId>?, block: PokemonTypeIdFetcherDsl.() -> Unit): Fetcher<PokemonTypeId>
fun FetcherCreator<PokemonType>.by(base: Fetcher<PokemonType>?, block: PokemonTypeFetcherDsl.() -> Unit): Fetcher<PokemonType>
fun FetcherCreator<Pokemon>.by(base: Fetcher<Pokemon>?, block: PokemonFetcherDsl.() -> Unit): Fetcher<Pokemon>
fun FetcherCreator<TypeDamageRelationId>.by(base: Fetcher<TypeDamageRelationId>?, block: TypeDamageRelationIdFetcherDsl.() -> Unit): Fetcher<TypeDamageRelationId>
fun FetcherCreator<TypeDamageRelation>.by(base: Fetcher<TypeDamageRelation>?, block: TypeDamageRelationFetcherDsl.() -> Unit): Fetcher<TypeDamageRelation>
fun ImmutableCreator<Ability>.by(base: Ability?, resolveImmediately: Boolean = false, block: AbilityDraft.() -> Unit): Ability
fun ImmutableCreator<BerryFirmness>.by(base: BerryFirmness?, resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): BerryFirmness
fun ImmutableCreator<BerryFlavor>.by(base: BerryFlavor?, resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): BerryFlavor
fun ImmutableCreator<Berry>.by(base: Berry?, resolveImmediately: Boolean = false, block: BerryDraft.() -> Unit): Berry
fun ImmutableCreator<EggGroup>.by(base: EggGroup?, resolveImmediately: Boolean = false, block: EggGroupDraft.() -> Unit): EggGroup
fun ImmutableCreator<EncounterConditionValue>.by(base: EncounterConditionValue?, resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): EncounterConditionValue
fun ImmutableCreator<EncounterCondition>.by(base: EncounterCondition?, resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): EncounterCondition
fun ImmutableCreator<EncounterMethod>.by(base: EncounterMethod?, resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): EncounterMethod
fun ImmutableCreator<EvolutionChain>.by(base: EvolutionChain?, resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): EvolutionChain
fun ImmutableCreator<EvolutionTrigger>.by(base: EvolutionTrigger?, resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): EvolutionTrigger
fun ImmutableCreator<Gender>.by(base: Gender?, resolveImmediately: Boolean = false, block: GenderDraft.() -> Unit): Gender
fun ImmutableCreator<GrowthRate>.by(base: GrowthRate?, resolveImmediately: Boolean = false, block: GrowthRateDraft.() -> Unit): GrowthRate
fun ImmutableCreator<ItemAttribute>.by(base: ItemAttribute?, resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): ItemAttribute
fun ImmutableCreator<ItemCategory>.by(base: ItemCategory?, resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): ItemCategory
fun ImmutableCreator<ItemFlingEffect>.by(base: ItemFlingEffect?, resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): ItemFlingEffect
fun ImmutableCreator<ItemPocket>.by(base: ItemPocket?, resolveImmediately: Boolean = false, block: ItemPocketDraft.() -> Unit): ItemPocket
fun ImmutableCreator<Item>.by(base: Item?, resolveImmediately: Boolean = false, block: ItemDraft.() -> Unit): Item
fun ImmutableCreator<Machine>.by(base: Machine?, resolveImmediately: Boolean = false, block: MachineDraft.() -> Unit): Machine
fun ImmutableCreator<MoveAilment>.by(base: MoveAilment?, resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MoveAilment
fun ImmutableCreator<MoveCategory>.by(base: MoveCategory?, resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MoveCategory
fun ImmutableCreator<MoveDamageClass>.by(base: MoveDamageClass?, resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MoveDamageClass
fun ImmutableCreator<MoveLearnMethod>.by(base: MoveLearnMethod?, resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MoveLearnMethod
fun ImmutableCreator<MoveTarget>.by(base: MoveTarget?, resolveImmediately: Boolean = false, block: MoveTargetDraft.() -> Unit): MoveTarget
fun ImmutableCreator<Move>.by(base: Move?, resolveImmediately: Boolean = false, block: MoveDraft.() -> Unit): Move
fun ImmutableCreator<Nature>.by(base: Nature?, resolveImmediately: Boolean = false, block: NatureDraft.() -> Unit): Nature
fun ImmutableCreator<PokemonAbilityId>.by(base: PokemonAbilityId?, resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): PokemonAbilityId
fun ImmutableCreator<PokemonAbility>.by(base: PokemonAbility?, resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): PokemonAbility
fun ImmutableCreator<PokemonColor>.by(base: PokemonColor?, resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): PokemonColor
fun ImmutableCreator<PokemonHabitat>.by(base: PokemonHabitat?, resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): PokemonHabitat
fun ImmutableCreator<PokemonShape>.by(base: PokemonShape?, resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): PokemonShape
fun ImmutableCreator<PokemonSpecies>.by(base: PokemonSpecies?, resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): PokemonSpecies
fun ImmutableCreator<PokemonStatId>.by(base: PokemonStatId?, resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): PokemonStatId
fun ImmutableCreator<PokemonStat>.by(base: PokemonStat?, resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): PokemonStat
fun ImmutableCreator<PokemonTypeId>.by(base: PokemonTypeId?, resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): PokemonTypeId
fun ImmutableCreator<PokemonType>.by(base: PokemonType?, resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): PokemonType
fun ImmutableCreator<Pokemon>.by(base: Pokemon?, resolveImmediately: Boolean = false, block: PokemonDraft.() -> Unit): Pokemon
fun ImmutableCreator<Stat>.by(base: Stat?, resolveImmediately: Boolean = false, block: StatDraft.() -> Unit): Stat
fun ImmutableCreator<TypeDamageRelationId>.by(base: TypeDamageRelationId?, resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): TypeDamageRelationId
fun ImmutableCreator<TypeDamageRelation>.by(base: TypeDamageRelation?, resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): TypeDamageRelation
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fun BerryFirmness.copy(resolveImmediately: Boolean = false, block: BerryFirmnessDraft.() -> Unit): BerryFirmness
fun BerryFlavor.copy(resolveImmediately: Boolean = false, block: BerryFlavorDraft.() -> Unit): BerryFlavor
fun EncounterCondition.copy(resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): EncounterCondition
fun EncounterConditionValue.copy(resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): EncounterConditionValue
fun EncounterMethod.copy(resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): EncounterMethod
fun EvolutionChain.copy(resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): EvolutionChain
fun EvolutionTrigger.copy(resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): EvolutionTrigger
fun GrowthRate.copy(resolveImmediately: Boolean = false, block: GrowthRateDraft.() -> Unit): GrowthRate
fun ItemAttribute.copy(resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): ItemAttribute
fun ItemCategory.copy(resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): ItemCategory
fun ItemFlingEffect.copy(resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): ItemFlingEffect
fun ItemPocket.copy(resolveImmediately: Boolean = false, block: ItemPocketDraft.() -> Unit): ItemPocket
fun MoveAilment.copy(resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MoveAilment
fun MoveCategory.copy(resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MoveCategory
fun MoveDamageClass.copy(resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MoveDamageClass
fun MoveLearnMethod.copy(resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MoveLearnMethod
fun MoveTarget.copy(resolveImmediately: Boolean = false, block: MoveTargetDraft.() -> Unit): MoveTarget
fun PokemonAbility.copy(resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): PokemonAbility
fun PokemonAbilityId.copy(resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): PokemonAbilityId
fun PokemonColor.copy(resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): PokemonColor
fun PokemonHabitat.copy(resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): PokemonHabitat
fun PokemonShape.copy(resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): PokemonShape
fun PokemonSpecies.copy(resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): PokemonSpecies
fun PokemonStat.copy(resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): PokemonStat
fun PokemonStatId.copy(resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): PokemonStatId
fun PokemonType.copy(resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): PokemonType
fun PokemonTypeId.copy(resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): PokemonTypeId
fun TypeDamageRelation.copy(resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): TypeDamageRelation
fun TypeDamageRelationId.copy(resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): TypeDamageRelationId
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fun EncounterCondition(resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): EncounterCondition
fun EncounterCondition(base: EncounterCondition?, resolveImmediately: Boolean = false, block: EncounterConditionDraft.() -> Unit): EncounterCondition
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fun EncounterConditionValue(resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): EncounterConditionValue
fun EncounterConditionValue(base: EncounterConditionValue?, resolveImmediately: Boolean = false, block: EncounterConditionValueDraft.() -> Unit): EncounterConditionValue
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fun EncounterMethod(resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): EncounterMethod
fun EncounterMethod(base: EncounterMethod?, resolveImmediately: Boolean = false, block: EncounterMethodDraft.() -> Unit): EncounterMethod
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fun EvolutionChain(resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): EvolutionChain
fun EvolutionChain(base: EvolutionChain?, resolveImmediately: Boolean = false, block: EvolutionChainDraft.() -> Unit): EvolutionChain
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fun EvolutionTrigger(resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): EvolutionTrigger
fun EvolutionTrigger(base: EvolutionTrigger?, resolveImmediately: Boolean = false, block: EvolutionTriggerDraft.() -> Unit): EvolutionTrigger
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fun KNonNullEmbeddedPropExpression<PokemonAbilityId>.fetchBy(block: PokemonAbilityIdFetcherDsl.() -> Unit): Selection<PokemonAbilityId>
fun KNonNullEmbeddedPropExpression<PokemonStatId>.fetchBy(block: PokemonStatIdFetcherDsl.() -> Unit): Selection<PokemonStatId>
fun KNonNullEmbeddedPropExpression<PokemonTypeId>.fetchBy(block: PokemonTypeIdFetcherDsl.() -> Unit): Selection<PokemonTypeId>
fun KNonNullEmbeddedPropExpression<TypeDamageRelationId>.fetchBy(block: TypeDamageRelationIdFetcherDsl.() -> Unit): Selection<TypeDamageRelationId>
fun KNullableEmbeddedPropExpression<PokemonAbilityId>.fetchBy(block: PokemonAbilityIdFetcherDsl.() -> Unit): Selection<PokemonAbilityId?>
fun KNullableEmbeddedPropExpression<PokemonStatId>.fetchBy(block: PokemonStatIdFetcherDsl.() -> Unit): Selection<PokemonStatId?>
fun KNullableEmbeddedPropExpression<PokemonTypeId>.fetchBy(block: PokemonTypeIdFetcherDsl.() -> Unit): Selection<PokemonTypeId?>
fun KNullableEmbeddedPropExpression<TypeDamageRelationId>.fetchBy(block: TypeDamageRelationIdFetcherDsl.() -> Unit): Selection<TypeDamageRelationId?>
fun KNonNullTable<BerryFirmness>.fetchBy(block: BerryFirmnessFetcherDsl.() -> Unit): Selection<BerryFirmness>
fun KNonNullTable<BerryFlavor>.fetchBy(block: BerryFlavorFetcherDsl.() -> Unit): Selection<BerryFlavor>
fun KNonNullTable<EncounterConditionValue>.fetchBy(block: EncounterConditionValueFetcherDsl.() -> Unit): Selection<EncounterConditionValue>
fun KNonNullTable<EncounterCondition>.fetchBy(block: EncounterConditionFetcherDsl.() -> Unit): Selection<EncounterCondition>
fun KNonNullTable<EncounterMethod>.fetchBy(block: EncounterMethodFetcherDsl.() -> Unit): Selection<EncounterMethod>
fun KNonNullTable<EvolutionChain>.fetchBy(block: EvolutionChainFetcherDsl.() -> Unit): Selection<EvolutionChain>
fun KNonNullTable<EvolutionTrigger>.fetchBy(block: EvolutionTriggerFetcherDsl.() -> Unit): Selection<EvolutionTrigger>
fun KNonNullTable<GrowthRate>.fetchBy(block: GrowthRateFetcherDsl.() -> Unit): Selection<GrowthRate>
fun KNonNullTable<ItemAttribute>.fetchBy(block: ItemAttributeFetcherDsl.() -> Unit): Selection<ItemAttribute>
fun KNonNullTable<ItemCategory>.fetchBy(block: ItemCategoryFetcherDsl.() -> Unit): Selection<ItemCategory>
fun KNonNullTable<ItemFlingEffect>.fetchBy(block: ItemFlingEffectFetcherDsl.() -> Unit): Selection<ItemFlingEffect>
fun KNonNullTable<ItemPocket>.fetchBy(block: ItemPocketFetcherDsl.() -> Unit): Selection<ItemPocket>
fun KNonNullTable<MoveAilment>.fetchBy(block: MoveAilmentFetcherDsl.() -> Unit): Selection<MoveAilment>
fun KNonNullTable<MoveCategory>.fetchBy(block: MoveCategoryFetcherDsl.() -> Unit): Selection<MoveCategory>
fun KNonNullTable<MoveDamageClass>.fetchBy(block: MoveDamageClassFetcherDsl.() -> Unit): Selection<MoveDamageClass>
fun KNonNullTable<MoveLearnMethod>.fetchBy(block: MoveLearnMethodFetcherDsl.() -> Unit): Selection<MoveLearnMethod>
fun KNonNullTable<MoveTarget>.fetchBy(block: MoveTargetFetcherDsl.() -> Unit): Selection<MoveTarget>
fun KNonNullTable<PokemonAbility>.fetchBy(block: PokemonAbilityFetcherDsl.() -> Unit): Selection<PokemonAbility>
fun KNonNullTable<PokemonColor>.fetchBy(block: PokemonColorFetcherDsl.() -> Unit): Selection<PokemonColor>
fun KNonNullTable<PokemonHabitat>.fetchBy(block: PokemonHabitatFetcherDsl.() -> Unit): Selection<PokemonHabitat>
fun KNonNullTable<PokemonShape>.fetchBy(block: PokemonShapeFetcherDsl.() -> Unit): Selection<PokemonShape>
fun KNonNullTable<PokemonSpecies>.fetchBy(block: PokemonSpeciesFetcherDsl.() -> Unit): Selection<PokemonSpecies>
fun KNonNullTable<PokemonStat>.fetchBy(block: PokemonStatFetcherDsl.() -> Unit): Selection<PokemonStat>
fun KNonNullTable<PokemonType>.fetchBy(block: PokemonTypeFetcherDsl.() -> Unit): Selection<PokemonType>
fun KNonNullTable<TypeDamageRelation>.fetchBy(block: TypeDamageRelationFetcherDsl.() -> Unit): Selection<TypeDamageRelation>
fun KNullableTable<BerryFirmness>.fetchBy(block: BerryFirmnessFetcherDsl.() -> Unit): Selection<BerryFirmness?>
fun KNullableTable<BerryFlavor>.fetchBy(block: BerryFlavorFetcherDsl.() -> Unit): Selection<BerryFlavor?>
fun KNullableTable<EncounterConditionValue>.fetchBy(block: EncounterConditionValueFetcherDsl.() -> Unit): Selection<EncounterConditionValue?>
fun KNullableTable<EncounterCondition>.fetchBy(block: EncounterConditionFetcherDsl.() -> Unit): Selection<EncounterCondition?>
fun KNullableTable<EncounterMethod>.fetchBy(block: EncounterMethodFetcherDsl.() -> Unit): Selection<EncounterMethod?>
fun KNullableTable<EvolutionChain>.fetchBy(block: EvolutionChainFetcherDsl.() -> Unit): Selection<EvolutionChain?>
fun KNullableTable<EvolutionTrigger>.fetchBy(block: EvolutionTriggerFetcherDsl.() -> Unit): Selection<EvolutionTrigger?>
fun KNullableTable<GrowthRate>.fetchBy(block: GrowthRateFetcherDsl.() -> Unit): Selection<GrowthRate?>
fun KNullableTable<ItemAttribute>.fetchBy(block: ItemAttributeFetcherDsl.() -> Unit): Selection<ItemAttribute?>
fun KNullableTable<ItemCategory>.fetchBy(block: ItemCategoryFetcherDsl.() -> Unit): Selection<ItemCategory?>
fun KNullableTable<ItemFlingEffect>.fetchBy(block: ItemFlingEffectFetcherDsl.() -> Unit): Selection<ItemFlingEffect?>
fun KNullableTable<ItemPocket>.fetchBy(block: ItemPocketFetcherDsl.() -> Unit): Selection<ItemPocket?>
fun KNullableTable<MoveAilment>.fetchBy(block: MoveAilmentFetcherDsl.() -> Unit): Selection<MoveAilment?>
fun KNullableTable<MoveCategory>.fetchBy(block: MoveCategoryFetcherDsl.() -> Unit): Selection<MoveCategory?>
fun KNullableTable<MoveDamageClass>.fetchBy(block: MoveDamageClassFetcherDsl.() -> Unit): Selection<MoveDamageClass?>
fun KNullableTable<MoveLearnMethod>.fetchBy(block: MoveLearnMethodFetcherDsl.() -> Unit): Selection<MoveLearnMethod?>
fun KNullableTable<MoveTarget>.fetchBy(block: MoveTargetFetcherDsl.() -> Unit): Selection<MoveTarget?>
fun KNullableTable<PokemonAbility>.fetchBy(block: PokemonAbilityFetcherDsl.() -> Unit): Selection<PokemonAbility?>
fun KNullableTable<PokemonColor>.fetchBy(block: PokemonColorFetcherDsl.() -> Unit): Selection<PokemonColor?>
fun KNullableTable<PokemonHabitat>.fetchBy(block: PokemonHabitatFetcherDsl.() -> Unit): Selection<PokemonHabitat?>
fun KNullableTable<PokemonShape>.fetchBy(block: PokemonShapeFetcherDsl.() -> Unit): Selection<PokemonShape?>
fun KNullableTable<PokemonSpecies>.fetchBy(block: PokemonSpeciesFetcherDsl.() -> Unit): Selection<PokemonSpecies?>
fun KNullableTable<PokemonStat>.fetchBy(block: PokemonStatFetcherDsl.() -> Unit): Selection<PokemonStat?>
fun KNullableTable<PokemonType>.fetchBy(block: PokemonTypeFetcherDsl.() -> Unit): Selection<PokemonType?>
fun KNullableTable<TypeDamageRelation>.fetchBy(block: TypeDamageRelationFetcherDsl.() -> Unit): Selection<TypeDamageRelation?>
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fun GrowthRate(base: GrowthRate?, resolveImmediately: Boolean = false, block: GrowthRateDraft.() -> Unit): GrowthRate
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fun ItemAttribute(resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): ItemAttribute
fun ItemAttribute(base: ItemAttribute?, resolveImmediately: Boolean = false, block: ItemAttributeDraft.() -> Unit): ItemAttribute
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fun KProps<Item>.itemAttributes(block: KImplicitSubQueryTable<ItemAttribute>.() -> KNonNullExpression<Boolean>?): KNonNullExpression<Boolean>?
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fun ItemCategory(resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): ItemCategory
fun ItemCategory(base: ItemCategory?, resolveImmediately: Boolean = false, block: ItemCategoryDraft.() -> Unit): ItemCategory
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fun ItemFlingEffect(resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): ItemFlingEffect
fun ItemFlingEffect(base: ItemFlingEffect?, resolveImmediately: Boolean = false, block: ItemFlingEffectDraft.() -> Unit): ItemFlingEffect
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fun ItemPocket(base: ItemPocket?, resolveImmediately: Boolean = false, block: ItemPocketDraft.() -> Unit): ItemPocket
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fun MoveAilment(resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MoveAilment
fun MoveAilment(base: MoveAilment?, resolveImmediately: Boolean = false, block: MoveAilmentDraft.() -> Unit): MoveAilment
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fun MoveCategory(resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MoveCategory
fun MoveCategory(base: MoveCategory?, resolveImmediately: Boolean = false, block: MoveCategoryDraft.() -> Unit): MoveCategory
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fun MoveDamageClass(resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MoveDamageClass
fun MoveDamageClass(base: MoveDamageClass?, resolveImmediately: Boolean = false, block: MoveDamageClassDraft.() -> Unit): MoveDamageClass
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fun MoveLearnMethod(resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MoveLearnMethod
fun MoveLearnMethod(base: MoveLearnMethod?, resolveImmediately: Boolean = false, block: MoveLearnMethodDraft.() -> Unit): MoveLearnMethod
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fun MoveTarget(base: MoveTarget?, resolveImmediately: Boolean = false, block: MoveTargetDraft.() -> Unit): MoveTarget
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fun PokemonAbility(resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): PokemonAbility
fun PokemonAbility(base: PokemonAbility?, resolveImmediately: Boolean = false, block: PokemonAbilityDraft.() -> Unit): PokemonAbility
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fun PokemonAbilityId(resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): PokemonAbilityId
fun PokemonAbilityId(base: PokemonAbilityId?, resolveImmediately: Boolean = false, block: PokemonAbilityIdDraft.() -> Unit): PokemonAbilityId
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fun PokemonColor(resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): PokemonColor
fun PokemonColor(base: PokemonColor?, resolveImmediately: Boolean = false, block: PokemonColorDraft.() -> Unit): PokemonColor
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fun PokemonHabitat(resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): PokemonHabitat
fun PokemonHabitat(base: PokemonHabitat?, resolveImmediately: Boolean = false, block: PokemonHabitatDraft.() -> Unit): PokemonHabitat
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fun PokemonShape(resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): PokemonShape
fun PokemonShape(base: PokemonShape?, resolveImmediately: Boolean = false, block: PokemonShapeDraft.() -> Unit): PokemonShape
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fun PokemonSpecies(resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): PokemonSpecies
fun PokemonSpecies(base: PokemonSpecies?, resolveImmediately: Boolean = false, block: PokemonSpeciesDraft.() -> Unit): PokemonSpecies
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fun PokemonStat(resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): PokemonStat
fun PokemonStat(base: PokemonStat?, resolveImmediately: Boolean = false, block: PokemonStatDraft.() -> Unit): PokemonStat
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fun PokemonStatId(resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): PokemonStatId
fun PokemonStatId(base: PokemonStatId?, resolveImmediately: Boolean = false, block: PokemonStatIdDraft.() -> Unit): PokemonStatId
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fun PokemonType(resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): PokemonType
fun PokemonType(base: PokemonType?, resolveImmediately: Boolean = false, block: PokemonTypeDraft.() -> Unit): PokemonType
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fun PokemonTypeId(resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): PokemonTypeId
fun PokemonTypeId(base: PokemonTypeId?, resolveImmediately: Boolean = false, block: PokemonTypeIdDraft.() -> Unit): PokemonTypeId
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fun TypeDamageRelation(resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): TypeDamageRelation
fun TypeDamageRelation(base: TypeDamageRelation?, resolveImmediately: Boolean = false, block: TypeDamageRelationDraft.() -> Unit): TypeDamageRelation
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fun TypeDamageRelationId(resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): TypeDamageRelationId
fun TypeDamageRelationId(base: TypeDamageRelationId?, resolveImmediately: Boolean = false, block: TypeDamageRelationIdDraft.() -> Unit): TypeDamageRelationId