StatFetcherDsl

@GeneratedBy(type = Stat::class)
class StatFetcherDsl(fetcher: Fetcher<Stat> = emptyStatFetcher)

Constructors

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constructor(fetcher: Fetcher<Stat> = emptyStatFetcher)

Functions

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fun gameIndex(enabled: Boolean = true)
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fun internallyGetFetcher(): Fetcher<Stat>
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fun internalName(enabled: Boolean = true)
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fun isBattleOnly(enabled: Boolean = true)
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fun moveDamageClass(enabled: Boolean = true)
fun moveDamageClass(childFetcher: Fetcher<MoveDamageClass>)
fun moveDamageClass(idOnlyFetchType: IdOnlyFetchType)
fun moveDamageClass(enabled: Boolean, childBlock: MoveDamageClassFetcherDsl.() -> Unit)
fun moveDamageClass(enabled: Boolean, childFetcher: Fetcher<MoveDamageClass>)
fun moveDamageClass(cfgBlock: KReferenceFieldDsl<MoveDamageClass>.() -> Unit?, childBlock: MoveDamageClassFetcherDsl.() -> Unit)
fun moveDamageClass(childFetcher: Fetcher<MoveDamageClass>, cfgBlock: KReferenceFieldDsl<MoveDamageClass>.() -> Unit?)
fun moveDamageClass(fetchType: ReferenceFetchType, childBlock: MoveDamageClassFetcherDsl.() -> Unit)
fun moveDamageClass(fetchType: ReferenceFetchType, childFetcher: Fetcher<MoveDamageClass>)
fun moveDamageClass(enabled: Boolean, cfgBlock: KReferenceFieldDsl<MoveDamageClass>.() -> Unit?, childBlock: MoveDamageClassFetcherDsl.() -> Unit)
fun moveDamageClass(enabled: Boolean, childFetcher: Fetcher<MoveDamageClass>, cfgBlock: KReferenceFieldDsl<MoveDamageClass>.() -> Unit?)
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fun moveDamageClassId(enabled: Boolean = true)
fun moveDamageClassId(idOnlyFetchType: IdOnlyFetchType)
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fun name(enabled: Boolean = true)