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avalon
avalon-game-battle-engine
/
io.github.lishangbu.avalon.game.battle.engine.core.runtime.flow
/
BattleMoveResolutionContext
/
forcedHitSuccessful
forced
Hit
Successful
var
forcedHitSuccessful
:
Boolean
?
当前阶段是否已经被特殊规则显式判定为必中/必不中。
说明:
null
表示继续走标准命中策略;
非空时表示命中结果已经由更高优先级规则收口。