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avalon
avalon-game-battle-engine
/
io.github.lishangbu.avalon.game.battle.engine.core.runtime.flow
/
BattleMoveFixedDamageRuleResolver
/
resolve
resolve
fun
resolve
(
moveData
:
Map
<
String
,
Any
?
>
,
attacker
:
UnitState
?
,
target
:
UnitState
?
)
:
Int
?
解析当前招式的固定伤害结果。
Return
若当前招式不是固定伤害类,返回
null
;否则返回已经原生计算好的固定伤害值。