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avalon
avalon-game-battle-engine
/
io.github.lishangbu.avalon.game.battle.engine.core.runtime.flow
/
BattleMoveFixedDamageRuleResolver
/
hasFixedDamageRule
has
Fixed
Damage
Rule
fun
hasFixedDamageRule
(
moveData
:
Map
<
String
,
Any
?
>
)
:
Boolean
判断当前招式是否声明了固定伤害规则。
该判定会同时被要害 phase 与伤害 phase 使用, 目的是让固定伤害在更早的阶段就跳过要害判定等不应参与的分支。