$

@GeneratedBy(type = Move::class)
object $

Properties

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const val SLOT_ACCURACY: Int = 4
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const val SLOT_AILMENT_CHANCE: Int = 23
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const val SLOT_CRIT_RATE: Int = 22
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const val SLOT_DRAIN: Int = 20
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const val SLOT_EFFECT: Int = 13
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const val SLOT_EFFECT_CHANCE: Int = 5
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const val SLOT_FLINCH_CHANCE: Int = 24
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const val SLOT_HEALING: Int = 21
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const val SLOT_ID: Int = 0
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const val SLOT_INTERNAL_NAME: Int = 1
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const val SLOT_MAX_HITS: Int = 17
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const val SLOT_MAX_TURNS: Int = 19
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const val SLOT_MIN_HITS: Int = 16
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const val SLOT_MIN_TURNS: Int = 18
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const val SLOT_MOVE_AILMENT: Int = 15
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const val SLOT_MOVE_CATEGORY: Int = 14
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const val SLOT_MOVE_TARGET: Int = 10
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const val SLOT_NAME: Int = 2
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const val SLOT_POWER: Int = 8
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const val SLOT_PP: Int = 6
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const val SLOT_PRIORITY: Int = 7
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const val SLOT_SHORT_EFFECT: Int = 12
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const val SLOT_STAT_CHANCE: Int = 25
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const val SLOT_TEXT: Int = 11
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const val SLOT_TYPE: Int = 3
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val type: ImmutableType

Functions

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fun produce(base: Move? = null, resolveImmediately: Boolean = false): Move
fun produce(base: Move? = null, resolveImmediately: Boolean = false, block: MoveDraft.() -> Unit): Move