PlayerInventoryItemRepository
Functions
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abstract fun findAll(fetcher: Fetcher<PlayerInventoryItem>?, block: SortDsl<PlayerInventoryItem>.() -> Unit): List<PlayerInventoryItem>
abstract fun findAll(pageable: Pageable, fetcher: Fetcher<PlayerInventoryItem>?): Page<PlayerInventoryItem>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<PlayerInventoryItem>?, block: SortDsl<PlayerInventoryItem>.() -> Unit?): Page<PlayerInventoryItem>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<PlayerInventoryItem>?, sort: Sort): Page<PlayerInventoryItem>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<PlayerInventoryItem>?): Map<Long, PlayerInventoryItem>
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open fun insert(entity: PlayerInventoryItem, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun insert(input: Input<PlayerInventoryItem>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
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open fun insertIfAbsent(entity: PlayerInventoryItem, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun insertIfAbsent(input: Input<PlayerInventoryItem>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
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open fun merge(entity: PlayerInventoryItem, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun merge(input: Input<PlayerInventoryItem>, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
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open fun save(input: Input<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): PlayerInventoryItem
open fun <V : View<PlayerInventoryItem>> save(entity: PlayerInventoryItem, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: PlayerInventoryItem, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): PlayerInventoryItem
open fun <V : View<PlayerInventoryItem>> save(input: Input<PlayerInventoryItem>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<PlayerInventoryItem>, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): PlayerInventoryItem
open fun save(entity: PlayerInventoryItem, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun save(input: Input<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun <V : View<PlayerInventoryItem>> save(entity: PlayerInventoryItem, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: PlayerInventoryItem, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun <V : View<PlayerInventoryItem>> save(input: Input<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
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open fun saveCommand(entity: PlayerInventoryItem, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<PlayerInventoryItem>
open fun saveCommand(input: Input<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<PlayerInventoryItem>
open fun saveCommand(entity: PlayerInventoryItem, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<PlayerInventoryItem>
open fun saveCommand(input: Input<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<PlayerInventoryItem>
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open fun saveEntities(entities: Iterable<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): List<PlayerInventoryItem>
open fun <V : View<PlayerInventoryItem>> saveEntities(entities: Iterable<PlayerInventoryItem>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<PlayerInventoryItem>, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): List<PlayerInventoryItem>
open fun saveEntities(entities: Iterable<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<PlayerInventoryItem>
open fun <V : View<PlayerInventoryItem>> saveEntities(entities: Iterable<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandPartialDsl.() -> Unit?): List<PlayerInventoryItem>
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open fun saveEntitiesCommand(entities: Iterable<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<PlayerInventoryItem>
open fun saveEntitiesCommand(entities: Iterable<PlayerInventoryItem>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<PlayerInventoryItem>
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open fun saveInputs(inputs: Iterable<Input<PlayerInventoryItem>>, block: KSaveCommandDsl.() -> Unit?): List<PlayerInventoryItem>
open fun <V : View<PlayerInventoryItem>> saveInputs(inputs: Iterable<Input<PlayerInventoryItem>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<PlayerInventoryItem>>, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandDsl.() -> Unit?): List<PlayerInventoryItem>
open fun saveInputs(inputs: Iterable<Input<PlayerInventoryItem>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<PlayerInventoryItem>
open fun <V : View<PlayerInventoryItem>> saveInputs(inputs: Iterable<Input<PlayerInventoryItem>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<PlayerInventoryItem>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PlayerInventoryItem>, block: KSaveCommandPartialDsl.() -> Unit?): List<PlayerInventoryItem>
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open fun saveInputsCommand(input: Iterable<Input<PlayerInventoryItem>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<PlayerInventoryItem>
open fun saveInputsCommand(inputs: Iterable<Input<PlayerInventoryItem>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<PlayerInventoryItem>
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open fun update(entity: PlayerInventoryItem, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
open fun update(input: Input<PlayerInventoryItem>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PlayerInventoryItem
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abstract fun <V : View<PlayerInventoryItem>> viewer(viewType: KClass<V>): KRepository.Viewer<PlayerInventoryItem, Long, V>