PlayerRepository
Functions
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open fun insertIfAbsent(entity: Player, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): Player
open fun insertIfAbsent(input: Input<Player>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): Player
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open fun <V : View<Player>> save(entity: Player, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun <V : View<Player>> save(input: Input<Player>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<Player>, fetcher: Fetcher<Player>, block: KSaveCommandDsl.() -> Unit?): Player
open fun save(entity: Player, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): Player
open fun save(input: Input<Player>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): Player
open fun <V : View<Player>> save(entity: Player, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: Player, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<Player>, block: KSaveCommandPartialDsl.() -> Unit?): Player
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open fun saveCommand(entity: Player, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<Player>
open fun saveCommand(input: Input<Player>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<Player>
open fun saveCommand(entity: Player, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<Player>
open fun saveCommand(input: Input<Player>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<Player>
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open fun <V : View<Player>> saveEntities(entities: Iterable<Player>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<Player>, fetcher: Fetcher<Player>, block: KSaveCommandDsl.() -> Unit?): List<Player>
open fun saveEntities(entities: Iterable<Player>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<Player>
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open fun saveEntitiesCommand(entities: Iterable<Player>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<Player>
open fun saveEntitiesCommand(entities: Iterable<Player>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<Player>
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open fun saveInputs(inputs: Iterable<Input<Player>>, block: KSaveCommandDsl.() -> Unit?): List<Player>
open fun <V : View<Player>> saveInputs(inputs: Iterable<Input<Player>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<Player>>, fetcher: Fetcher<Player>, block: KSaveCommandDsl.() -> Unit?): List<Player>
open fun saveInputs(inputs: Iterable<Input<Player>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<Player>
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open fun saveInputsCommand(input: Iterable<Input<Player>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<Player>
open fun saveInputsCommand(inputs: Iterable<Input<Player>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<Player>