OwnedCreatureStatRepository
Functions
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abstract fun findAll(fetcher: Fetcher<OwnedCreatureStat>?, block: SortDsl<OwnedCreatureStat>.() -> Unit): List<OwnedCreatureStat>
abstract fun findAll(pageable: Pageable, fetcher: Fetcher<OwnedCreatureStat>?): Page<OwnedCreatureStat>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<OwnedCreatureStat>?, block: SortDsl<OwnedCreatureStat>.() -> Unit?): Page<OwnedCreatureStat>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<OwnedCreatureStat>?, sort: Sort): Page<OwnedCreatureStat>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<OwnedCreatureStat>?): Map<Long, OwnedCreatureStat>
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open fun insert(entity: OwnedCreatureStat, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun insert(input: Input<OwnedCreatureStat>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
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open fun insertIfAbsent(entity: OwnedCreatureStat, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun insertIfAbsent(input: Input<OwnedCreatureStat>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
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open fun merge(entity: OwnedCreatureStat, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun merge(input: Input<OwnedCreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
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open fun save(input: Input<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): OwnedCreatureStat
open fun <V : View<OwnedCreatureStat>> save(entity: OwnedCreatureStat, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: OwnedCreatureStat, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): OwnedCreatureStat
open fun <V : View<OwnedCreatureStat>> save(input: Input<OwnedCreatureStat>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<OwnedCreatureStat>, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): OwnedCreatureStat
open fun save(entity: OwnedCreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun save(input: Input<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun <V : View<OwnedCreatureStat>> save(entity: OwnedCreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: OwnedCreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun <V : View<OwnedCreatureStat>> save(input: Input<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
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open fun saveCommand(entity: OwnedCreatureStat, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureStat>
open fun saveCommand(input: Input<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureStat>
open fun saveCommand(entity: OwnedCreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureStat>
open fun saveCommand(input: Input<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureStat>
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open fun saveEntities(entities: Iterable<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureStat>
open fun <V : View<OwnedCreatureStat>> saveEntities(entities: Iterable<OwnedCreatureStat>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<OwnedCreatureStat>, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureStat>
open fun saveEntities(entities: Iterable<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureStat>
open fun <V : View<OwnedCreatureStat>> saveEntities(entities: Iterable<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureStat>
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open fun saveEntitiesCommand(entities: Iterable<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureStat>
open fun saveEntitiesCommand(entities: Iterable<OwnedCreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureStat>
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open fun saveInputs(inputs: Iterable<Input<OwnedCreatureStat>>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureStat>
open fun <V : View<OwnedCreatureStat>> saveInputs(inputs: Iterable<Input<OwnedCreatureStat>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<OwnedCreatureStat>>, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureStat>
open fun saveInputs(inputs: Iterable<Input<OwnedCreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureStat>
open fun <V : View<OwnedCreatureStat>> saveInputs(inputs: Iterable<Input<OwnedCreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<OwnedCreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureStat>
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open fun saveInputsCommand(input: Iterable<Input<OwnedCreatureStat>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureStat>
open fun saveInputsCommand(inputs: Iterable<Input<OwnedCreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureStat>
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open fun update(entity: OwnedCreatureStat, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
open fun update(input: Input<OwnedCreatureStat>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureStat
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abstract fun <V : View<OwnedCreatureStat>> viewer(viewType: KClass<V>): KRepository.Viewer<OwnedCreatureStat, Long, V>