OwnedCreatureMoveRepository
Functions
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abstract fun findAll(fetcher: Fetcher<OwnedCreatureMove>?, block: SortDsl<OwnedCreatureMove>.() -> Unit): List<OwnedCreatureMove>
abstract fun findAll(pageable: Pageable, fetcher: Fetcher<OwnedCreatureMove>?): Page<OwnedCreatureMove>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<OwnedCreatureMove>?, block: SortDsl<OwnedCreatureMove>.() -> Unit?): Page<OwnedCreatureMove>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<OwnedCreatureMove>?, sort: Sort): Page<OwnedCreatureMove>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<OwnedCreatureMove>?): Map<Long, OwnedCreatureMove>
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open fun insert(entity: OwnedCreatureMove, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun insert(input: Input<OwnedCreatureMove>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
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open fun insertIfAbsent(entity: OwnedCreatureMove, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun insertIfAbsent(input: Input<OwnedCreatureMove>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
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open fun merge(entity: OwnedCreatureMove, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun merge(input: Input<OwnedCreatureMove>, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
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open fun save(input: Input<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): OwnedCreatureMove
open fun <V : View<OwnedCreatureMove>> save(entity: OwnedCreatureMove, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: OwnedCreatureMove, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): OwnedCreatureMove
open fun <V : View<OwnedCreatureMove>> save(input: Input<OwnedCreatureMove>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<OwnedCreatureMove>, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): OwnedCreatureMove
open fun save(entity: OwnedCreatureMove, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun save(input: Input<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun <V : View<OwnedCreatureMove>> save(entity: OwnedCreatureMove, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: OwnedCreatureMove, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun <V : View<OwnedCreatureMove>> save(input: Input<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
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open fun saveCommand(entity: OwnedCreatureMove, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureMove>
open fun saveCommand(input: Input<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureMove>
open fun saveCommand(entity: OwnedCreatureMove, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureMove>
open fun saveCommand(input: Input<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<OwnedCreatureMove>
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open fun saveEntities(entities: Iterable<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureMove>
open fun <V : View<OwnedCreatureMove>> saveEntities(entities: Iterable<OwnedCreatureMove>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<OwnedCreatureMove>, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureMove>
open fun saveEntities(entities: Iterable<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureMove>
open fun <V : View<OwnedCreatureMove>> saveEntities(entities: Iterable<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureMove>
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open fun saveEntitiesCommand(entities: Iterable<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureMove>
open fun saveEntitiesCommand(entities: Iterable<OwnedCreatureMove>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureMove>
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open fun saveInputs(inputs: Iterable<Input<OwnedCreatureMove>>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureMove>
open fun <V : View<OwnedCreatureMove>> saveInputs(inputs: Iterable<Input<OwnedCreatureMove>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<OwnedCreatureMove>>, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandDsl.() -> Unit?): List<OwnedCreatureMove>
open fun saveInputs(inputs: Iterable<Input<OwnedCreatureMove>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureMove>
open fun <V : View<OwnedCreatureMove>> saveInputs(inputs: Iterable<Input<OwnedCreatureMove>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<OwnedCreatureMove>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<OwnedCreatureMove>, block: KSaveCommandPartialDsl.() -> Unit?): List<OwnedCreatureMove>
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open fun saveInputsCommand(input: Iterable<Input<OwnedCreatureMove>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureMove>
open fun saveInputsCommand(inputs: Iterable<Input<OwnedCreatureMove>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<OwnedCreatureMove>
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open fun update(entity: OwnedCreatureMove, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
open fun update(input: Input<OwnedCreatureMove>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): OwnedCreatureMove
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abstract fun <V : View<OwnedCreatureMove>> viewer(viewType: KClass<V>): KRepository.Viewer<OwnedCreatureMove, Long, V>