| BattleSessionMoveAction(String, String, String, BattleSessionActionKind, int, int, Integer, Integer, int, int, Map, int, DefaultConstructorMarker) |   | 77% | | n/a | 0 | 1 | 5 | 8 | 0 | 1 |
| getEffectId() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| BattleSessionMoveAction(String, String, String, BattleSessionActionKind, int, int, Integer, Integer, int, int, Map) |  | 100% | | n/a | 0 | 1 | 0 | 12 | 0 | 1 |
| getMoveId() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAttackerId() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getTargetId() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getKind() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getPriority() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSpeed() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAccuracy() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getEvasion() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getBasePower() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getDamage() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getAttributes() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getSubmittingUnitId() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getTargetUnitId() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |