PokemonShapeRepository
宝可梦形状仓储接口
定义宝可梦形状数据的查询与持久化操作
Author
lishangbu
Since
2026/2/12
Functions
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abstract fun findAll(fetcher: Fetcher<PokemonShape>?, block: SortDsl<PokemonShape>.() -> Unit): List<PokemonShape>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<PokemonShape>?, block: SortDsl<PokemonShape>.() -> Unit?): Page<PokemonShape>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<PokemonShape>?, sort: Sort): Page<PokemonShape>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<PokemonShape>?): Map<Long, PokemonShape>
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open fun insert(entity: PokemonShape, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
open fun insert(input: Input<PokemonShape>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
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open fun insertIfAbsent(entity: PokemonShape, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
open fun insertIfAbsent(input: Input<PokemonShape>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
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open fun <V : View<PokemonShape>> save(entity: PokemonShape, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: PokemonShape, fetcher: Fetcher<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): PokemonShape
open fun <V : View<PokemonShape>> save(input: Input<PokemonShape>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<PokemonShape>, fetcher: Fetcher<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): PokemonShape
open fun save(entity: PokemonShape, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
open fun save(input: Input<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
open fun <V : View<PokemonShape>> save(entity: PokemonShape, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: PokemonShape, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PokemonShape>, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
open fun <V : View<PokemonShape>> save(input: Input<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PokemonShape>, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
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open fun saveCommand(entity: PokemonShape, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<PokemonShape>
open fun saveCommand(input: Input<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<PokemonShape>
open fun saveCommand(entity: PokemonShape, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<PokemonShape>
open fun saveCommand(input: Input<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<PokemonShape>
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open fun saveEntities(entities: Iterable<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): List<PokemonShape>
open fun <V : View<PokemonShape>> saveEntities(entities: Iterable<PokemonShape>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<PokemonShape>, fetcher: Fetcher<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): List<PokemonShape>
open fun saveEntities(entities: Iterable<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<PokemonShape>
open fun <V : View<PokemonShape>> saveEntities(entities: Iterable<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PokemonShape>, block: KSaveCommandPartialDsl.() -> Unit?): List<PokemonShape>
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open fun saveEntitiesCommand(entities: Iterable<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<PokemonShape>
open fun saveEntitiesCommand(entities: Iterable<PokemonShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<PokemonShape>
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open fun saveInputs(inputs: Iterable<Input<PokemonShape>>, block: KSaveCommandDsl.() -> Unit?): List<PokemonShape>
open fun <V : View<PokemonShape>> saveInputs(inputs: Iterable<Input<PokemonShape>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<PokemonShape>>, fetcher: Fetcher<PokemonShape>, block: KSaveCommandDsl.() -> Unit?): List<PokemonShape>
open fun saveInputs(inputs: Iterable<Input<PokemonShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<PokemonShape>
open fun <V : View<PokemonShape>> saveInputs(inputs: Iterable<Input<PokemonShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<PokemonShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<PokemonShape>, block: KSaveCommandPartialDsl.() -> Unit?): List<PokemonShape>
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open fun saveInputsCommand(input: Iterable<Input<PokemonShape>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<PokemonShape>
open fun saveInputsCommand(inputs: Iterable<Input<PokemonShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<PokemonShape>
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open fun update(entity: PokemonShape, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
open fun update(input: Input<PokemonShape>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): PokemonShape
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abstract fun <V : View<PokemonShape>> viewer(viewType: KClass<V>): KRepository.Viewer<PokemonShape, Long, V>