GameBattleUnitView

constructor(id: String, currentHp: Int, maxHp: Int, metadata: UnitMetadataState, statusState: AttachedEffectState?, abilityId: String?, itemId: String?, typeIds: List<String>, volatileStates: Map<String, AttachedEffectState>, conditionStates: Map<String, AttachedEffectState>, boosts: Map<String, Int>, stats: Map<String, Int>, movePp: Map<String, Int>, forceSwitchRequested: Boolean)