UnitMetadataState
data class UnitMetadataState(val creatureId: Long? = null, val creatureSpeciesId: Long? = null, val creatureInternalName: String? = null, val creatureName: String? = null, val level: Int? = null, val requiredExperience: Int? = null, val natureId: Long? = null, val captureRate: Int? = null, val weight: Int? = null, val captureContext: UnitCaptureContextState = UnitCaptureContextState(), val ivs: Map<String, Int> = emptyMap(), val evs: Map<String, Int> = emptyMap())
战斗单位的结构化元数据。
设计意图:
承载“会被规则计算直接读取”的单位元数据,避免继续把这些值塞进调试探针状态;
保持这些元数据跟随 battle runtime snapshot 一起导出/恢复;
为后续继续从调试状态中剥离更多半结构化字段提供稳定容器。
当前只收口已经在 battle / capture 公式中被直接读取的字段。
Constructors
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constructor(creatureId: Long? = null, creatureSpeciesId: Long? = null, creatureInternalName: String? = null, creatureName: String? = null, level: Int? = null, requiredExperience: Int? = null, natureId: Long? = null, captureRate: Int? = null, weight: Int? = null, captureContext: UnitCaptureContextState = UnitCaptureContextState(), ivs: Map<String, Int> = emptyMap(), evs: Map<String, Int> = emptyMap())