queueMove

fun queueMove(moveId: String, attackerId: String, targetId: String, priority: Int = 0, speed: Int = 0, accuracy: Int? = null, evasion: Int? = null, basePower: Int, damage: Int, attributes: Map<String, Any?> = emptyMap()): List<BattleSessionAction>

将一个 move action 加入当前回合待执行队列。

Return

当前动作队列快照

Parameters

moveId

招式或 effect 标识

attackerId

出手单位标识

targetId

目标单位标识

priority

行动优先级

speed

排序速度

accuracy

命中率输入

evasion

回避率输入

basePower

基础威力

damage

预期直接伤害

attributes

附加属性