queueMove
fun queueMove(moveId: String, attackerId: String, targetId: String, priority: Int = 0, speed: Int = 0, accuracy: Int? = null, evasion: Int? = null, basePower: Int, damage: Int, attributes: Map<String, Any?> = emptyMap()): List<BattleSessionAction>
将一个 move action 加入当前回合待执行队列。
Return
当前动作队列快照
Parameters
moveId
招式或 effect 标识
attackerId
出手单位标识
targetId
目标单位标识
priority
行动优先级
speed
排序速度
accuracy
命中率输入
evasion
回避率输入
basePower
基础威力
damage
预期直接伤害
attributes
附加属性