CreatureVariantRepository
Functions
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abstract fun findAll(fetcher: Fetcher<CreatureVariant>?, block: SortDsl<CreatureVariant>.() -> Unit): List<CreatureVariant>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureVariant>?, block: SortDsl<CreatureVariant>.() -> Unit?): Page<CreatureVariant>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureVariant>?, sort: Sort): Page<CreatureVariant>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<CreatureVariant>?): Map<Long, CreatureVariant>
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open fun insert(entity: CreatureVariant, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
open fun insert(input: Input<CreatureVariant>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
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open fun insertIfAbsent(entity: CreatureVariant, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
open fun insertIfAbsent(input: Input<CreatureVariant>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
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open fun merge(input: Input<CreatureVariant>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
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open fun <V : View<CreatureVariant>> save(entity: CreatureVariant, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: CreatureVariant, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): CreatureVariant
open fun <V : View<CreatureVariant>> save(input: Input<CreatureVariant>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<CreatureVariant>, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): CreatureVariant
open fun save(entity: CreatureVariant, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
open fun save(input: Input<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
open fun <V : View<CreatureVariant>> save(entity: CreatureVariant, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: CreatureVariant, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
open fun <V : View<CreatureVariant>> save(input: Input<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
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open fun saveCommand(entity: CreatureVariant, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureVariant>
open fun saveCommand(input: Input<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureVariant>
open fun saveCommand(entity: CreatureVariant, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureVariant>
open fun saveCommand(input: Input<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureVariant>
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open fun saveEntities(entities: Iterable<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): List<CreatureVariant>
open fun <V : View<CreatureVariant>> saveEntities(entities: Iterable<CreatureVariant>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureVariant>, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): List<CreatureVariant>
open fun saveEntities(entities: Iterable<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureVariant>
open fun <V : View<CreatureVariant>> saveEntities(entities: Iterable<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureVariant>
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open fun saveEntitiesCommand(entities: Iterable<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureVariant>
open fun saveEntitiesCommand(entities: Iterable<CreatureVariant>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureVariant>
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open fun saveInputs(inputs: Iterable<Input<CreatureVariant>>, block: KSaveCommandDsl.() -> Unit?): List<CreatureVariant>
open fun <V : View<CreatureVariant>> saveInputs(inputs: Iterable<Input<CreatureVariant>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureVariant>>, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandDsl.() -> Unit?): List<CreatureVariant>
open fun saveInputs(inputs: Iterable<Input<CreatureVariant>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureVariant>
open fun <V : View<CreatureVariant>> saveInputs(inputs: Iterable<Input<CreatureVariant>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureVariant>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureVariant>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureVariant>
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open fun saveInputsCommand(input: Iterable<Input<CreatureVariant>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureVariant>
open fun saveInputsCommand(inputs: Iterable<Input<CreatureVariant>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureVariant>
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open fun update(entity: CreatureVariant, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
open fun update(input: Input<CreatureVariant>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureVariant
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abstract fun <V : View<CreatureVariant>> viewer(viewType: KClass<V>): KRepository.Viewer<CreatureVariant, Long, V>