CreatureStatRepository
生物能力值仓储接口
定义宝可梦能力值数据的查询与持久化操作
Author
lishangbu
Since
2026/2/16
Functions
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abstract fun findAll(fetcher: Fetcher<CreatureStat>?, block: SortDsl<CreatureStat>.() -> Unit): List<CreatureStat>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureStat>?, block: SortDsl<CreatureStat>.() -> Unit?): Page<CreatureStat>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureStat>?, sort: Sort): Page<CreatureStat>
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@AliasFor(value = "findByIds")
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<CreatureStatId>, fetcher: Fetcher<CreatureStat>?): Map<CreatureStatId, CreatureStat>
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open fun insert(entity: CreatureStat, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
open fun insert(input: Input<CreatureStat>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
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open fun insertIfAbsent(entity: CreatureStat, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
open fun insertIfAbsent(input: Input<CreatureStat>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
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open fun <V : View<CreatureStat>> save(entity: CreatureStat, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: CreatureStat, fetcher: Fetcher<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): CreatureStat
open fun <V : View<CreatureStat>> save(input: Input<CreatureStat>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<CreatureStat>, fetcher: Fetcher<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): CreatureStat
open fun save(entity: CreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
open fun save(input: Input<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
open fun <V : View<CreatureStat>> save(entity: CreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: CreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
open fun <V : View<CreatureStat>> save(input: Input<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
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open fun saveCommand(entity: CreatureStat, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureStat>
open fun saveCommand(input: Input<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureStat>
open fun saveCommand(entity: CreatureStat, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureStat>
open fun saveCommand(input: Input<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureStat>
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open fun saveEntities(entities: Iterable<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): List<CreatureStat>
open fun <V : View<CreatureStat>> saveEntities(entities: Iterable<CreatureStat>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureStat>, fetcher: Fetcher<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): List<CreatureStat>
open fun saveEntities(entities: Iterable<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureStat>
open fun <V : View<CreatureStat>> saveEntities(entities: Iterable<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureStat>
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open fun saveEntitiesCommand(entities: Iterable<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureStat>
open fun saveEntitiesCommand(entities: Iterable<CreatureStat>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureStat>
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open fun saveInputs(inputs: Iterable<Input<CreatureStat>>, block: KSaveCommandDsl.() -> Unit?): List<CreatureStat>
open fun <V : View<CreatureStat>> saveInputs(inputs: Iterable<Input<CreatureStat>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureStat>>, fetcher: Fetcher<CreatureStat>, block: KSaveCommandDsl.() -> Unit?): List<CreatureStat>
open fun saveInputs(inputs: Iterable<Input<CreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureStat>
open fun <V : View<CreatureStat>> saveInputs(inputs: Iterable<Input<CreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureStat>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureStat>
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open fun saveInputsCommand(input: Iterable<Input<CreatureStat>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureStat>
open fun saveInputsCommand(inputs: Iterable<Input<CreatureStat>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureStat>
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open fun update(entity: CreatureStat, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
open fun update(input: Input<CreatureStat>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureStat
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abstract fun <V : View<CreatureStat>> viewer(viewType: KClass<V>): KRepository.Viewer<CreatureStat, CreatureStatId, V>