CreatureShapeRepository
生物形状仓储接口
Functions
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abstract fun findAll(fetcher: Fetcher<CreatureShape>?, block: SortDsl<CreatureShape>.() -> Unit): List<CreatureShape>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureShape>?, block: SortDsl<CreatureShape>.() -> Unit?): Page<CreatureShape>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureShape>?, sort: Sort): Page<CreatureShape>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<CreatureShape>?): Map<Long, CreatureShape>
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open fun insert(entity: CreatureShape, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
open fun insert(input: Input<CreatureShape>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
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open fun insertIfAbsent(entity: CreatureShape, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
open fun insertIfAbsent(input: Input<CreatureShape>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
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按 ID 查询生物形状视图
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open fun merge(input: Input<CreatureShape>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
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open fun <V : View<CreatureShape>> save(entity: CreatureShape, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: CreatureShape, fetcher: Fetcher<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): CreatureShape
open fun <V : View<CreatureShape>> save(input: Input<CreatureShape>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<CreatureShape>, fetcher: Fetcher<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): CreatureShape
open fun save(entity: CreatureShape, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
open fun save(input: Input<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
open fun <V : View<CreatureShape>> save(entity: CreatureShape, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: CreatureShape, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureShape>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
open fun <V : View<CreatureShape>> save(input: Input<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureShape>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
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open fun saveCommand(entity: CreatureShape, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureShape>
open fun saveCommand(input: Input<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureShape>
open fun saveCommand(entity: CreatureShape, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureShape>
open fun saveCommand(input: Input<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureShape>
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open fun saveEntities(entities: Iterable<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): List<CreatureShape>
open fun <V : View<CreatureShape>> saveEntities(entities: Iterable<CreatureShape>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureShape>, fetcher: Fetcher<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): List<CreatureShape>
open fun saveEntities(entities: Iterable<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureShape>
open fun <V : View<CreatureShape>> saveEntities(entities: Iterable<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureShape>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureShape>
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open fun saveEntitiesCommand(entities: Iterable<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureShape>
open fun saveEntitiesCommand(entities: Iterable<CreatureShape>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureShape>
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open fun saveInputs(inputs: Iterable<Input<CreatureShape>>, block: KSaveCommandDsl.() -> Unit?): List<CreatureShape>
open fun <V : View<CreatureShape>> saveInputs(inputs: Iterable<Input<CreatureShape>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureShape>>, fetcher: Fetcher<CreatureShape>, block: KSaveCommandDsl.() -> Unit?): List<CreatureShape>
open fun saveInputs(inputs: Iterable<Input<CreatureShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureShape>
open fun <V : View<CreatureShape>> saveInputs(inputs: Iterable<Input<CreatureShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureShape>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureShape>
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open fun saveInputsCommand(input: Iterable<Input<CreatureShape>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureShape>
open fun saveInputsCommand(inputs: Iterable<Input<CreatureShape>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureShape>
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open fun update(entity: CreatureShape, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
open fun update(input: Input<CreatureShape>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureShape
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abstract fun <V : View<CreatureShape>> viewer(viewType: KClass<V>): KRepository.Viewer<CreatureShape, Long, V>