CreatureEvolutionRepository
Functions
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abstract fun findAll(fetcher: Fetcher<CreatureEvolution>?, block: SortDsl<CreatureEvolution>.() -> Unit): List<CreatureEvolution>
abstract fun findAll(pageable: Pageable, fetcher: Fetcher<CreatureEvolution>?): Page<CreatureEvolution>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureEvolution>?, block: SortDsl<CreatureEvolution>.() -> Unit?): Page<CreatureEvolution>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureEvolution>?, sort: Sort): Page<CreatureEvolution>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<CreatureEvolution>?): Map<Long, CreatureEvolution>
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open fun insert(entity: CreatureEvolution, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun insert(input: Input<CreatureEvolution>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
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open fun insertIfAbsent(entity: CreatureEvolution, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun insertIfAbsent(input: Input<CreatureEvolution>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
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open fun merge(entity: CreatureEvolution, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun merge(input: Input<CreatureEvolution>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
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open fun save(input: Input<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): CreatureEvolution
open fun <V : View<CreatureEvolution>> save(entity: CreatureEvolution, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: CreatureEvolution, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): CreatureEvolution
open fun <V : View<CreatureEvolution>> save(input: Input<CreatureEvolution>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<CreatureEvolution>, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): CreatureEvolution
open fun save(entity: CreatureEvolution, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun save(input: Input<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun <V : View<CreatureEvolution>> save(entity: CreatureEvolution, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: CreatureEvolution, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun <V : View<CreatureEvolution>> save(input: Input<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
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open fun saveCommand(entity: CreatureEvolution, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureEvolution>
open fun saveCommand(input: Input<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureEvolution>
open fun saveCommand(entity: CreatureEvolution, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureEvolution>
open fun saveCommand(input: Input<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureEvolution>
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open fun saveEntities(entities: Iterable<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): List<CreatureEvolution>
open fun <V : View<CreatureEvolution>> saveEntities(entities: Iterable<CreatureEvolution>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureEvolution>, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): List<CreatureEvolution>
open fun saveEntities(entities: Iterable<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureEvolution>
open fun <V : View<CreatureEvolution>> saveEntities(entities: Iterable<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureEvolution>
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open fun saveEntitiesCommand(entities: Iterable<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureEvolution>
open fun saveEntitiesCommand(entities: Iterable<CreatureEvolution>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureEvolution>
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open fun saveInputs(inputs: Iterable<Input<CreatureEvolution>>, block: KSaveCommandDsl.() -> Unit?): List<CreatureEvolution>
open fun <V : View<CreatureEvolution>> saveInputs(inputs: Iterable<Input<CreatureEvolution>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureEvolution>>, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandDsl.() -> Unit?): List<CreatureEvolution>
open fun saveInputs(inputs: Iterable<Input<CreatureEvolution>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureEvolution>
open fun <V : View<CreatureEvolution>> saveInputs(inputs: Iterable<Input<CreatureEvolution>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureEvolution>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureEvolution>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureEvolution>
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open fun saveInputsCommand(input: Iterable<Input<CreatureEvolution>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureEvolution>
open fun saveInputsCommand(inputs: Iterable<Input<CreatureEvolution>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureEvolution>
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open fun update(entity: CreatureEvolution, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
open fun update(input: Input<CreatureEvolution>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureEvolution
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abstract fun <V : View<CreatureEvolution>> viewer(viewType: KClass<V>): KRepository.Viewer<CreatureEvolution, Long, V>