CreatureColorRepository
生物颜色仓储接口
Functions
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abstract fun findAll(fetcher: Fetcher<CreatureColor>?, block: SortDsl<CreatureColor>.() -> Unit): List<CreatureColor>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureColor>?, block: SortDsl<CreatureColor>.() -> Unit?): Page<CreatureColor>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureColor>?, sort: Sort): Page<CreatureColor>
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@AliasFor(value = "findAllById")
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abstract fun findMapByIds(ids: Iterable<Long>, fetcher: Fetcher<CreatureColor>?): Map<Long, CreatureColor>
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open fun insert(entity: CreatureColor, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
open fun insert(input: Input<CreatureColor>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
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open fun insertIfAbsent(entity: CreatureColor, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
open fun insertIfAbsent(input: Input<CreatureColor>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
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按 ID 查询生物颜色视图
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open fun merge(input: Input<CreatureColor>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
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open fun <V : View<CreatureColor>> save(entity: CreatureColor, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: CreatureColor, fetcher: Fetcher<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): CreatureColor
open fun <V : View<CreatureColor>> save(input: Input<CreatureColor>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<CreatureColor>, fetcher: Fetcher<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): CreatureColor
open fun save(entity: CreatureColor, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
open fun save(input: Input<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
open fun <V : View<CreatureColor>> save(entity: CreatureColor, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: CreatureColor, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureColor>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
open fun <V : View<CreatureColor>> save(input: Input<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureColor>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
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open fun saveCommand(entity: CreatureColor, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureColor>
open fun saveCommand(input: Input<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureColor>
open fun saveCommand(entity: CreatureColor, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureColor>
open fun saveCommand(input: Input<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureColor>
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open fun saveEntities(entities: Iterable<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): List<CreatureColor>
open fun <V : View<CreatureColor>> saveEntities(entities: Iterable<CreatureColor>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureColor>, fetcher: Fetcher<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): List<CreatureColor>
open fun saveEntities(entities: Iterable<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureColor>
open fun <V : View<CreatureColor>> saveEntities(entities: Iterable<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureColor>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureColor>
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open fun saveEntitiesCommand(entities: Iterable<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureColor>
open fun saveEntitiesCommand(entities: Iterable<CreatureColor>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureColor>
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open fun saveInputs(inputs: Iterable<Input<CreatureColor>>, block: KSaveCommandDsl.() -> Unit?): List<CreatureColor>
open fun <V : View<CreatureColor>> saveInputs(inputs: Iterable<Input<CreatureColor>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureColor>>, fetcher: Fetcher<CreatureColor>, block: KSaveCommandDsl.() -> Unit?): List<CreatureColor>
open fun saveInputs(inputs: Iterable<Input<CreatureColor>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureColor>
open fun <V : View<CreatureColor>> saveInputs(inputs: Iterable<Input<CreatureColor>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureColor>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureColor>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureColor>
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open fun saveInputsCommand(input: Iterable<Input<CreatureColor>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureColor>
open fun saveInputsCommand(inputs: Iterable<Input<CreatureColor>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureColor>
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open fun update(entity: CreatureColor, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
open fun update(input: Input<CreatureColor>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureColor
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abstract fun <V : View<CreatureColor>> viewer(viewType: KClass<V>): KRepository.Viewer<CreatureColor, Long, V>