CreatureAbilityRepository

@Repository
interface CreatureAbilityRepository : KRepository<CreatureAbility, CreatureAbilityId>

生物特性仓储接口

定义宝可梦特性数据的查询与持久化操作

Author

lishangbu

Since

2025/08/20

Properties

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abstract val sql: KSqlClient
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abstract val type: ImmutableType

Functions

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abstract fun count(): Long
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open fun delete(entity: CreatureAbility)
abstract fun delete(entity: CreatureAbility, mode: DeleteMode): Int
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abstract fun deleteAll()
open fun deleteAll(entities: Iterable<CreatureAbility>)
abstract fun deleteAll(entities: Iterable<CreatureAbility>, mode: DeleteMode): Int
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@AliasFor(value = "deleteByIds")
open fun deleteAllById(ids: Iterable<CreatureAbilityId>)
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abstract fun deleteById(id: CreatureAbilityId, mode: DeleteMode): Int
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@AliasFor(value = "deleteAllById")
open fun deleteByIds(ids: Iterable<CreatureAbilityId>)
abstract fun deleteByIds(ids: Iterable<CreatureAbilityId>, mode: DeleteMode): Int
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abstract fun findAll(fetcher: Fetcher<CreatureAbility>?): List<CreatureAbility>
abstract override fun findAll(pageable: Pageable): Page<CreatureAbility>
open override fun findAll(sort: Sort): List<CreatureAbility>
abstract fun findAll(fetcher: Fetcher<CreatureAbility>?, block: SortDsl<CreatureAbility>.() -> Unit): List<CreatureAbility>
abstract fun findAll(fetcher: Fetcher<CreatureAbility>?, sort: Sort): List<CreatureAbility>
abstract fun findAll(pageable: Pageable, fetcher: Fetcher<CreatureAbility>?): Page<CreatureAbility>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureAbility>?, block: SortDsl<CreatureAbility>.() -> Unit?): Page<CreatureAbility>
abstract fun findAll(pageIndex: Int, pageSize: Int, fetcher: Fetcher<CreatureAbility>?, sort: Sort): Page<CreatureAbility>
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@AliasFor(value = "findByIds")
open fun findAllById(ids: Iterable<CreatureAbilityId>): List<CreatureAbility>
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@AliasFor(value = "findAllById")
abstract fun findByIds(ids: Iterable<CreatureAbilityId>, fetcher: Fetcher<CreatureAbility>?): List<CreatureAbility>
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abstract fun findNullable(id: CreatureAbilityId, fetcher: Fetcher<CreatureAbility>?): CreatureAbility?
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open fun insert(entity: CreatureAbility, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun insert(input: Input<CreatureAbility>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
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open fun insertIfAbsent(entity: CreatureAbility, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun insertIfAbsent(input: Input<CreatureAbility>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
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open fun merge(entity: CreatureAbility, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun merge(input: Input<CreatureAbility>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
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open fun <S : CreatureAbility> save(entity: S): S
open fun save(input: Input<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): CreatureAbility
open fun <V : View<CreatureAbility>> save(entity: CreatureAbility, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(entity: CreatureAbility, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): CreatureAbility
open fun <V : View<CreatureAbility>> save(input: Input<CreatureAbility>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): V
open fun save(input: Input<CreatureAbility>, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): CreatureAbility
open fun save(entity: CreatureAbility, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun save(input: Input<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun <V : View<CreatureAbility>> save(entity: CreatureAbility, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(entity: CreatureAbility, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun <V : View<CreatureAbility>> save(input: Input<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): V
open fun save(input: Input<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
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open fun <S : CreatureAbility> saveAll(entity: Iterable<S>): List<S>
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open fun saveCommand(entity: CreatureAbility, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureAbility>
open fun saveCommand(input: Input<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureAbility>
open fun saveCommand(entity: CreatureAbility, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureAbility>
open fun saveCommand(input: Input<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KSimpleEntitySaveCommand<CreatureAbility>
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open fun saveEntities(entities: Iterable<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): List<CreatureAbility>
open fun <V : View<CreatureAbility>> saveEntities(entities: Iterable<CreatureAbility>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureAbility>, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): List<CreatureAbility>
open fun saveEntities(entities: Iterable<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureAbility>
open fun <V : View<CreatureAbility>> saveEntities(entities: Iterable<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveEntities(entities: Iterable<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureAbility>
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open fun saveEntitiesCommand(entities: Iterable<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureAbility>
open fun saveEntitiesCommand(entities: Iterable<CreatureAbility>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureAbility>
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open fun saveInputs(inputs: Iterable<Input<CreatureAbility>>, block: KSaveCommandDsl.() -> Unit?): List<CreatureAbility>
open fun <V : View<CreatureAbility>> saveInputs(inputs: Iterable<Input<CreatureAbility>>, viewType: KClass<V>, block: KSaveCommandDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureAbility>>, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandDsl.() -> Unit?): List<CreatureAbility>
open fun saveInputs(inputs: Iterable<Input<CreatureAbility>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureAbility>
open fun <V : View<CreatureAbility>> saveInputs(inputs: Iterable<Input<CreatureAbility>>, mode: SaveMode, associatedMode: AssociatedSaveMode, viewType: KClass<V>, block: KSaveCommandPartialDsl.() -> Unit?): List<V>
open fun saveInputs(inputs: Iterable<Input<CreatureAbility>>, mode: SaveMode, associatedMode: AssociatedSaveMode, fetcher: Fetcher<CreatureAbility>, block: KSaveCommandPartialDsl.() -> Unit?): List<CreatureAbility>
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open fun saveInputsCommand(input: Iterable<Input<CreatureAbility>>, block: KSaveCommandDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureAbility>
open fun saveInputsCommand(inputs: Iterable<Input<CreatureAbility>>, mode: SaveMode, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): KBatchEntitySaveCommand<CreatureAbility>
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open fun update(entity: CreatureAbility, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
open fun update(input: Input<CreatureAbility>, associatedMode: AssociatedSaveMode, block: KSaveCommandPartialDsl.() -> Unit?): CreatureAbility
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abstract fun <V : View<CreatureAbility>> viewer(viewType: KClass<V>): KRepository.Viewer<CreatureAbility, CreatureAbilityId, V>