| sideOrder(BattleRuntimeSnapshot, BattleSessionAction, Map) |   | 83% |   | 50% | 5 | 6 | 2 | 10 | 0 | 1 |
| activeSlotOrder(BattleRuntimeSnapshot, BattleSessionAction) |   | 81% |   | 50% | 4 | 5 | 2 | 7 | 0 | 1 |
| sort(BattleRuntimeSnapshot, List) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
| sort$lambda$1(DefaultBattleSessionActionSortingStrategy, BattleRuntimeSnapshot, boolean, Map, QueuedBattleSessionMoveAction, QueuedBattleSessionMoveAction) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| sort$lambda$1$1(DefaultBattleSessionActionSortingStrategy, BattleRuntimeSnapshot, boolean, QueuedBattleSessionMoveAction) |  | 100% |  | 100% | 0 | 2 | 0 | 2 | 0 | 1 |
| DefaultBattleSessionActionSortingStrategy(BattleSessionActionSpeedResolver, int, DefaultConstructorMarker) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| sort$lambda$1$3(DefaultBattleSessionActionSortingStrategy, BattleRuntimeSnapshot, Map, QueuedBattleSessionMoveAction) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| sort$lambda$1$4(DefaultBattleSessionActionSortingStrategy, BattleRuntimeSnapshot, QueuedBattleSessionMoveAction) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| sort$lambda$1$0(QueuedBattleSessionMoveAction) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| sort$lambda$1$2(QueuedBattleSessionMoveAction) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| sort$lambda$2(Function2, Object, Object) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| DefaultBattleSessionActionSortingStrategy(BattleSessionActionSpeedResolver) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |