| advanceState$default(BattleUnitEffectDurationManager, AttachedEffectState, Function1, int, Object) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| advance(BattleRuntimeSnapshot) |   | 84% |   | 75% | 1 | 3 | 1 | 13 | 0 | 1 |
| advanceState$lambda$0(AttachedEffectState) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| advanceUnit(UnitState, List) |  | 100% |   | 83% | 1 | 4 | 0 | 15 | 0 | 1 |
| advanceState(AttachedEffectState, Function1) |  | 100% |  | 100% | 0 | 4 | 0 | 7 | 0 | 1 |
| advanceStateMap(Map, Function1) |  | 100% |   | 75% | 0 | 1 | 0 | 11 | 0 | 1 |
| advanceUnit$lambda$1(List, UnitState, AttachedEffectState) |  | 100% | | n/a | 0 | 1 | 0 | 9 | 0 | 1 |
| advanceUnit$lambda$2(List, UnitState, AttachedEffectState) |  | 100% | | n/a | 0 | 1 | 0 | 9 | 0 | 1 |
| advanceUnit$lambda$0(List, UnitState, AttachedEffectState) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| BattleUnitEffectDurationManager() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |