BattleSessionChoiceFactory.kt

package io.github.lishangbu.avalon.game.battle.engine.core.session

/**
 * battle session choice 构造器。
 *
 * 设计意图:
 * - 把 `DefaultBattleSessionCommandFactory` 中 choice 族的数据对象创建逻辑拆出来;
 * - 让 choice 与 action 两组命令创建职责分离,避免单个工厂继续膨胀;
 * - 保持纯数据构造,不夹带校验或补全逻辑。
 */
internal class BattleSessionChoiceFactory {
    fun createMoveChoice(
        moveId: String,
        attackerId: String,
        targetId: String,
        priority: Int,
        speed: Int,
        accuracy: Int?,
        evasion: Int?,
        basePower: Int,
        damage: Int,
        attributes: Map<String, Any?>,
    ): MoveChoice =
        MoveChoice(
            moveId = moveId,
            attackerId = attackerId,
            targetId = targetId,
            priority = priority,
            speed = speed,
            accuracy = accuracy,
            evasion = evasion,
            basePower = basePower,
            damage = damage,
            attributes = attributes,
        )

    fun createItemChoice(
        itemId: String,
        actorUnitId: String,
        targetId: String,
        priority: Int,
        speed: Int,
        attributes: Map<String, Any?>,
    ): ItemChoice =
        ItemChoice(
            itemId = itemId,
            actorUnitId = actorUnitId,
            targetId = targetId,
            priority = priority,
            speed = speed,
            attributes = attributes,
        )

    fun createCaptureChoice(
        playerId: String,
        ballItemId: String,
        sourceUnitId: String,
        targetId: String,
        priority: Int,
        speed: Int,
    ): CaptureChoice =
        CaptureChoice(
            playerId = playerId,
            ballItemId = ballItemId,
            sourceUnitId = sourceUnitId,
            targetId = targetId,
            priority = priority,
            speed = speed,
        )

    fun createSwitchChoice(
        sideId: String,
        outgoingUnitId: String,
        incomingUnitId: String,
        priority: Int,
        speed: Int,
    ): SwitchChoice =
        SwitchChoice(
            sideId = sideId,
            outgoingUnitId = outgoingUnitId,
            incomingUnitId = incomingUnitId,
            priority = priority,
            speed = speed,
        )

    fun createRunChoice(
        sideId: String,
        priority: Int,
        speed: Int,
    ): RunChoice =
        RunChoice(
            sideId = sideId,
            priority = priority,
            speed = speed,
        )

    fun createWaitChoice(
        unitId: String,
        priority: Int,
        speed: Int,
    ): WaitChoice =
        WaitChoice(
            unitId = unitId,
            priority = priority,
            speed = speed,
        )
}