RemoveVolatileBattleMutationInterceptor.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.flow
import io.github.lishangbu.avalon.game.battle.engine.core.constant.BattleAttributeKeys
import io.github.lishangbu.avalon.game.battle.engine.core.event.StandardHookNames
import io.github.lishangbu.avalon.game.battle.engine.core.mutation.BattleMutation
import io.github.lishangbu.avalon.game.battle.engine.core.mutation.RemoveVolatileMutation
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.MutationTargetSelectorResolver
/**
* 挥发状态移除 mutation 的生命周期拦截器。
*
* 设计意图:
* - 在 `RemoveVolatileMutation` 生效前派发 `on_remove_volatile`;
* - 让挥发状态本身以及目标身上的其他 effect 有机会阻止移除;
* - 仅当目标当前确实带有该 volatile 时才触发,避免产生空移除生命周期。
*/
class RemoveVolatileBattleMutationInterceptor : BattleMutationInterceptor {
override val order: Int = 125
override fun supports(mutation: BattleMutation): Boolean = mutation is RemoveVolatileMutation
override fun intercept(
context: BattleMutationInterceptionContext,
attachedEffectProcessor: BattleAttachedEffectProcessor,
): BattleMutationInterceptionResult {
val mutation =
context.mutation as? RemoveVolatileMutation
?: return BattleMutationInterceptionResult(context.snapshot, true, context.mutation)
val targetUnitIds =
MutationTargetSelectorResolver.resolve(
mutation.target,
BattleMutationInterceptorSupport.mutationApplicationContext(context),
)
var currentSnapshot = context.snapshot
var blocked = false
targetUnitIds.forEach { affectedTargetId ->
val affectedUnit = currentSnapshot.units[affectedTargetId] ?: return@forEach
if (mutation.volatileEffectId !in affectedUnit.volatileStates) {
return@forEach
}
val result =
attachedEffectProcessor.process(
snapshot = currentSnapshot,
unitId = affectedTargetId,
hookName = StandardHookNames.ON_REMOVE_VOLATILE.value,
targetId = affectedTargetId,
sourceId = context.sourceId,
relay = true,
attributes =
buildMap {
put("volatileEffectId", mutation.volatileEffectId)
BattleMutationInterceptorSupport
.resolveTargetRelation(currentSnapshot, context.sourceId, affectedTargetId)
?.let { relation -> put(BattleAttributeKeys.TARGET_RELATION, relation) }
},
)
currentSnapshot = result.snapshot
if (result.cancelled || result.relay == false) {
blocked = true
}
}
return BattleMutationInterceptionResult(
snapshot = currentSnapshot,
allowed = !blocked,
mutation = mutation,
)
}
}