HealBattleMutationInterceptor.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.flow
import io.github.lishangbu.avalon.game.battle.engine.core.constant.BattleAttributeKeys
import io.github.lishangbu.avalon.game.battle.engine.core.event.StandardHookNames
import io.github.lishangbu.avalon.game.battle.engine.core.mutation.BattleMutation
import io.github.lishangbu.avalon.game.battle.engine.core.mutation.HealMutation
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.MutationTargetSelectorResolver
/**
* 回复 mutation 的生命周期拦截器。
*
* 设计意图:
* - 把 `HealMutation` 真正接到 `on_heal` 生命周期函数上;
* - 让回复前拦截类 effect 可以在状态写回前介入;
* - 与 `DamageBattleMutationInterceptor` 保持同一套“可 veto、可改写数值”的编排习惯。
*
* 当前约束也与伤害一致:
* - 多目标 `HealMutation` 仍然共用一个 mutation 负载;
* - 只有所有目标都返回一致 relay 时,才会把回复值 rewrite 回写成固定值。
*/
class HealBattleMutationInterceptor : BattleMutationInterceptor {
override val order: Int = 300
override fun supports(mutation: BattleMutation): Boolean = mutation is HealMutation
override fun intercept(
context: BattleMutationInterceptionContext,
attachedEffectProcessor: BattleAttachedEffectProcessor,
): BattleMutationInterceptionResult {
val mutation =
context.mutation as? HealMutation
?: return BattleMutationInterceptionResult(context.snapshot, true, context.mutation)
val targetUnitIds =
MutationTargetSelectorResolver.resolve(
mutation.target,
BattleMutationInterceptorSupport.mutationApplicationContext(context),
)
var currentSnapshot = context.snapshot
var blocked = false
var rewrittenHeal: Int? = null
var rewriteConflicted = false
targetUnitIds.forEach { affectedTargetId ->
val affectedUnit = currentSnapshot.units[affectedTargetId] ?: return@forEach
val amount = BattleMutationInterceptorSupport.calculateAmount(affectedUnit, mutation.mode, mutation.value)
val result =
attachedEffectProcessor.process(
snapshot = currentSnapshot,
unitId = affectedTargetId,
hookName = StandardHookNames.ON_HEAL.value,
targetId = affectedTargetId,
sourceId = context.sourceId,
relay = amount,
attributes =
buildMap {
put("mode", mutation.mode)
put("value", mutation.value)
put("amount", amount)
BattleMutationInterceptorSupport
.resolveTargetRelation(currentSnapshot, context.sourceId, affectedTargetId)
?.let { relation -> put(BattleAttributeKeys.TARGET_RELATION, relation) }
},
)
currentSnapshot = result.snapshot
if (result.cancelled || result.relay == false) {
blocked = true
return@forEach
}
val relayHeal = BattleMutationInterceptorSupport.normalizeIntegerRelay(result.relay) ?: return@forEach
if (targetUnitIds.size == 1) {
rewrittenHeal = relayHeal.coerceAtLeast(0)
return@forEach
}
if (rewrittenHeal == null) {
rewrittenHeal = relayHeal.coerceAtLeast(0)
} else if (rewrittenHeal != relayHeal.coerceAtLeast(0)) {
rewriteConflicted = true
}
}
val nextMutation =
if (!blocked && !rewriteConflicted && rewrittenHeal != null) {
mutation.copy(
mode = null,
value = requireNotNull(rewrittenHeal).toDouble(),
)
} else {
mutation
}
return BattleMutationInterceptionResult(
snapshot = currentSnapshot,
allowed = !blocked,
mutation = nextMutation,
)
}
}