| execute(BattleMoveResolutionContext) |   | 94% |   | 80% | 10 | 26 | 3 | 100 | 0 | 1 |
| normalizedDefensiveStage$default(BattleMovePowerDamagePhaseStep, UnitState, String, boolean, boolean, int, Object) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| computeBaseDamage(BattleMoveResolutionContext, String, String, UnitState, UnitState) |   | 93% |   | 77% | 5 | 12 | 3 | 35 | 0 | 1 |
| BattleMovePowerDamagePhaseStep(BattleFlowPhaseProcessor, BattleTypeEffectivenessResolver, BattleMoveFixedDamageRuleResolver, BattleMoveTargetCountDamageModifier, int, DefaultConstructorMarker) |  | 88% | | n/a | 0 | 1 | 1 | 5 | 0 | 1 |
| resolveModifiedBattleStat(BattleMoveResolutionContext, UnitState, String, String, String, String, int) |  | 97% |   | 75% | 1 | 3 | 0 | 19 | 0 | 1 |
| normalizedOffensiveStage(UnitState, String, boolean) |  | 84% |   | 75% | 1 | 3 | 0 | 2 | 0 | 1 |
| resolveDamageRoll(BattleMoveResolutionContext) |  | 100% |  | 100% | 0 | 2 | 0 | 11 | 0 | 1 |
| resolveDynamicBasePower(Map, UnitState, int) |  | 100% |   | 66% | 2 | 4 | 0 | 6 | 0 | 1 |
| shouldComputeDamage(BattleMoveResolutionContext, String) |  | 100% |   | 90% | 1 | 6 | 0 | 5 | 0 | 1 |
| shouldApplyDamageVariance(BattleMoveResolutionContext, String, boolean) |  | 100% |   | 87% | 1 | 5 | 0 | 5 | 0 | 1 |
| resolveDefenseStatKey(BattleMoveResolutionContext, String) |  | 100% |  | 100% | 0 | 4 | 0 | 3 | 0 | 1 |
| BattleMovePowerDamagePhaseStep(BattleFlowPhaseProcessor, BattleTypeEffectivenessResolver, BattleMoveFixedDamageRuleResolver, BattleMoveTargetCountDamageModifier) |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| normalizedDefensiveStage(UnitState, String, boolean, boolean) |  | 100% |   | 83% | 1 | 4 | 0 | 4 | 0 | 1 |
| resolveStat(UnitState, String) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| resolveBoost(UnitState, String) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getOrder() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |