| resolveBaseCritRatio(BattleMoveResolutionContext) |   | 89% |   | 62% | 3 | 5 | 1 | 8 | 0 | 1 |
| determineCriticalHit(BattleMoveResolutionContext, int) |   | 93% |   | 90% | 1 | 6 | 0 | 8 | 0 | 1 |
| execute(BattleMoveResolutionContext) |   | 98% |   | 92% | 1 | 8 | 0 | 32 | 0 | 1 |
| nextRandomInt(BattleMoveResolutionContext, int) |  | 100% | | n/a | 0 | 1 | 0 | 8 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| BattleMoveCriticalHitPhaseStep(BattleFlowPhaseProcessor, BattleMoveFixedDamageRuleResolver) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| BattleMoveCriticalHitPhaseStep(BattleFlowPhaseProcessor, BattleMoveFixedDamageRuleResolver, int, DefaultConstructorMarker) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getOrder() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |