TerrainIsConditionInterpreter.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.condition
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.condition.TerrainIsConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ConditionInterpreter
import io.github.lishangbu.avalon.game.battle.engine.core.type.ConditionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardConditionTypeIds
/**
* `terrain_is` 条件解释器。
*/
class TerrainIsConditionInterpreter : ConditionInterpreter {
override val type: ConditionTypeId = StandardConditionTypeIds.TERRAIN_IS
override fun evaluate(
condition: ConditionNode,
context: EventContext,
): Boolean {
require(condition is TerrainIsConditionNode) { "Condition must be TerrainIsConditionNode." }
return context.field?.terrainState?.effectId == condition.value
}
}