StatCompareConditionInterpreter.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.condition
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.condition.StatCompareConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ConditionInterpreter
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.BattleStatAliasResolver
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.ComparisonSupport
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.EventContextActorReader
import io.github.lishangbu.avalon.game.battle.engine.core.type.ConditionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardConditionTypeIds
/**
* `stat_compare` 条件解释器。
*/
class StatCompareConditionInterpreter : ConditionInterpreter {
override val type: ConditionTypeId = StandardConditionTypeIds.STAT_COMPARE
override fun evaluate(
condition: ConditionNode,
context: EventContext,
): Boolean {
require(condition is StatCompareConditionNode) { "Condition must be StatCompareConditionNode." }
val unit =
requireNotNull(EventContextActorReader.readUnit(condition.actor, context)) {
"Actor '${condition.actor.value}' is not available for stat evaluation."
}
val actual = BattleStatAliasResolver.readValue(unit.stats, condition.stat) ?: 0
return ComparisonSupport.compare(actual.toDouble(), condition.operator, condition.value.toDouble())
}
}