HasStatusConditionInterpreter.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.condition
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.condition.HasStatusConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ConditionInterpreter
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.EventContextActorReader
import io.github.lishangbu.avalon.game.battle.engine.core.type.ConditionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardConditionTypeIds
/**
* `has_status` 条件解释器。
*/
class HasStatusConditionInterpreter : ConditionInterpreter {
override val type: ConditionTypeId = StandardConditionTypeIds.HAS_STATUS
override fun evaluate(
condition: ConditionNode,
context: EventContext,
): Boolean {
require(condition is HasStatusConditionNode) { "Condition must be HasStatusConditionNode." }
val unit =
requireNotNull(EventContextActorReader.readUnit(condition.actor, context)) {
"Actor '${condition.actor.value}' is not available for status evaluation."
}
return if (condition.value == null) {
unit.statusState != null
} else {
unit.statusState?.effectId == condition.value
}
}
}