ChanceConditionInterpreter.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.condition
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.condition.ChanceConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ConditionInterpreter
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.ChanceRollReader
import io.github.lishangbu.avalon.game.battle.engine.core.type.ConditionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardConditionTypeIds
/**
* `chance` 条件解释器。
*/
class ChanceConditionInterpreter : ConditionInterpreter {
override val type: ConditionTypeId = StandardConditionTypeIds.CHANCE
override fun evaluate(
condition: ConditionNode,
context: EventContext,
): Boolean {
require(condition is ChanceConditionNode) { "Condition must be ChanceConditionNode." }
val roll: Int = ChanceRollReader.read(context)
return roll in 1..condition.value
}
}