PrepareBoostPassActionExecutor.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.action
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.action.PrepareBoostPassActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.mutation.SetSwitchBoostCarryMutation
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ActionExecutor
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ActionResult
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.BattleStoredBoostSupport
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.support.EventContextTargetResolver
import io.github.lishangbu.avalon.game.battle.engine.core.type.ActionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardActionTypeIds
/**
* `prepare_boost_pass` 动作执行器。
*/
class PrepareBoostPassActionExecutor : ActionExecutor {
override val type: ActionTypeId = StandardActionTypeIds.PREPARE_BOOST_PASS
override fun execute(
action: ActionNode,
context: EventContext,
): ActionResult {
require(action is PrepareBoostPassActionNode) { "Action must be PrepareBoostPassActionNode." }
val targetUnit = EventContextTargetResolver.resolveSingleUnit(action.target, context) ?: return ActionResult()
return ActionResult(
mutations =
listOf(
SetSwitchBoostCarryMutation(
target = action.target,
boosts = BattleStoredBoostSupport.normalize(targetUnit.boosts),
),
),
)
}
}