HealActionExecutor.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.action
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.action.HealActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.mutation.HealMutation
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ActionExecutor
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ActionResult
import io.github.lishangbu.avalon.game.battle.engine.core.type.ActionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardActionTypeIds
/**
* `heal` 动作执行器。
*/
class HealActionExecutor : ActionExecutor {
override val type: ActionTypeId = StandardActionTypeIds.HEAL
override fun execute(
action: ActionNode,
context: EventContext,
): ActionResult {
require(action is HealActionNode) { "Action must be HealActionNode." }
return ActionResult(
mutations = listOf(HealMutation(action.target, action.mode, action.value)),
)
}
}