FailMoveActionExecutor.kt
package io.github.lishangbu.avalon.game.battle.engine.core.runtime.action
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.action.FailMoveActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.event.EventContext
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ActionExecutor
import io.github.lishangbu.avalon.game.battle.engine.core.runtime.ActionResult
import io.github.lishangbu.avalon.game.battle.engine.core.type.ActionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardActionTypeIds
/**
* `fail_move` 动作执行器。
*/
class FailMoveActionExecutor : ActionExecutor {
override val type: ActionTypeId = StandardActionTypeIds.FAIL_MOVE
override fun execute(
action: ActionNode,
context: EventContext,
): ActionResult {
require(action is FailMoveActionNode) { "Action must be FailMoveActionNode." }
return ActionResult(cancelled = true)
}
}