TurnCompareConditionNode.kt
package io.github.lishangbu.avalon.game.battle.engine.core.dsl.condition
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.type.ConditionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardConditionTypeIds
/**
* 回合数比较条件。
*
* @property operator 比较操作符。
* @property value 比较目标回合数。
*/
data class TurnCompareConditionNode(
val operator: String,
val value: Int,
) : ConditionNode {
override val type: ConditionTypeId = StandardConditionTypeIds.TURN_COMPARE
}