MoveHasTagConditionNode.kt
package io.github.lishangbu.avalon.game.battle.engine.core.dsl.condition
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ConditionNode
import io.github.lishangbu.avalon.game.battle.engine.core.type.ActorId
import io.github.lishangbu.avalon.game.battle.engine.core.type.ConditionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardConditionTypeIds
/**
* 招式标签判断条件。
*
* @property actor 被检查的对象,通常是 move。
* @property value 目标标签。
*/
data class MoveHasTagConditionNode(
val actor: ActorId,
val value: String,
) : ConditionNode {
override val type: ConditionTypeId = StandardConditionTypeIds.MOVE_HAS_TAG
}