HealActionNode.kt
package io.github.lishangbu.avalon.game.battle.engine.core.dsl.action
import io.github.lishangbu.avalon.game.battle.engine.core.dsl.ActionNode
import io.github.lishangbu.avalon.game.battle.engine.core.type.ActionTypeId
import io.github.lishangbu.avalon.game.battle.engine.core.type.StandardActionTypeIds
import io.github.lishangbu.avalon.game.battle.engine.core.type.TargetSelectorId
/**
* 回复动作。
*
* @property target 回复目标选择器。
* @property mode 回复模式。
* @property value 回复值。
*/
data class HealActionNode(
val target: TargetSelectorId,
val mode: String? = null,
val value: Double,
) : ActionNode {
override val type: ActionTypeId = StandardActionTypeIds.HEAL
}