| Element | Missed Instructions | Cov. | Missed Branches | Cov. | Missed | Cxty | Missed | Lines | Missed | Methods |
| Total | 67 of 67 | 0% | 0 of 0 | n/a | 10 | 10 | 10 | 10 | 10 | 10 |
| GameBattleMoveResolutionView(boolean, boolean, boolean, Integer, Integer, int, Integer, int) | 0% | n/a | 1 | 1 | 9 | 9 | 1 | 1 | ||
| GameBattleMoveResolutionView(boolean, boolean, boolean, Integer, Integer, int, Integer, int, int, DefaultConstructorMarker) | 0% | n/a | 1 | 1 | 3 | 3 | 1 | 1 | ||
| getCancelled() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getHitSuccessful() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getCriticalHit() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getAccuracy() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getEvasion() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getBasePower() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getDamageRoll() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| getDamage() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 |