BattleSessionMoveAction

constructor(moveId: String, attackerId: String, targetId: String, kind: BattleSessionActionKind = BattleSessionActionKind.MOVE, priority: Int = 0, speed: Int = 0, accuracy: Int? = null, evasion: Int? = null, basePower: Int, damage: Int, attributes: Map<String, Any?> = emptyMap())