BattleSessionActionExecutionSupport

constructor(effectExecutionCoordinator: BattleSessionEffectExecutionCoordinator = BattleSessionEffectExecutionCoordinator(), directDamageApplier: BattleSessionDirectDamageApplier = BattleSessionDirectDamageApplier(), switchActionExecutor: BattleSessionSwitchActionExecutor = BattleSessionSwitchActionExecutor(), runActionExecutor: BattleSessionRunActionExecutor = BattleSessionRunActionExecutor())